Wild Space Explorers

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    The downlead can be found her: WS Dakota

    I could say of this ship all the good things I said of your Galactic Trading Vessel. Another exceptionally creative and diligent work of StarMade art!

    Although it's a bit of a lag-bomb, it's absolutely worth it. Noticed that it even has docked half-slab windows on those two-part doors, very nice.

    The "What am I?" riddle seems to be 40.

    Age, maybe?

    I'll be 30 next year, not looking forward to it, lol :D
     
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    I could say of this ship all the good things I said of your Galactic Trading Vessel. Another exceptionally creative and diligent work of StarMade art!

    Although it's a bit of a lag-bomb, it's absolutely worth it. Noticed that it even has docked half-slab windows on those two-part doors, very nice.

    The "What am I?" riddle seems to be 40.

    Age, maybe?

    I'll be 30 next year, not looking forward to it, lol :D
    Its a lag fest for sure. I might have gone overboard with the docked entities.

    As for the riddle. Its not one of my own making. its something that's debated over because it can have multiple answers. Yours is just one interpretation.
     
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    I'm a ship consultant today:

    That's sooo cool man, thanks a lot for the consultancy ;) moving the core was on my still long to do list along with hangar bay redesign. Postponig that cause of pain. I also wasn't liking the bumping motion of the platform, corrently doing some science on alternative solutions, either vertical or 45°. I'll stick with your quite brillant design choice! I was planning to keep the lower part of the hull only for systems but for a pure RP build that's my intresting idea: create a ship depo under the hangar bay so that you can store 2/3 ship, then use logic to bring the desired one at hangar level and eventually outside.

    For the upper deck my plan was to elevate captain chair to the upper position:)
     
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    That's sooo cool man, thanks a lot for the consultancy ;) moving the core was on my still long to do list along with hangar bay redesign. Postponig that cause of pain. I also wasn't liking the bumping motion of the platform, corrently doing some science on alternative solutions, either vertical or 45°. I'll stick with your quite brillant design choice! I was planning to keep the lower part of the hull only for systems but for a pure RP build that's my intresting idea: create a ship depo under the hangar bay so that you can store 2/3 ship, then use logic to bring the desired one at hangar level and eventually outside.

    For the upper deck my plan was to elevate captain chair to the upper position:)
    Moving the core is a pain. So, I saved you that at least. As for the elevator. You can just cut off the rail at the appropriate floor and you should be good to go. if not, you can use the lower floors for more interior if needed.

    I addressed some more of the interior in the last version of the ship I send you. It's always best to double up on walls and ceilings to prevent bleed through.

    Raising the captain's chair was one of my thoughts. Not really practical but would look cool.
     
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    Amaz-balls as always. Are you studying architecture or engineering? You have an interesting speacial sence.
     
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    Cool design you came up with!

    I was going to remark that when we have ships with small interiors, two airlocks might be one too many (instead, the volume of one could be used for an additional room, or closed off for systems). But I noticed later in the vid that you actually made that change.

    Welcome back once again :)
     
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    Cool design you came up with!

    I was going to remark that when we have ships with small interiors, two airlocks might be one too many (instead, the volume of one could be used for an additional room, or closed off for systems). But I noticed later in the vid that you actually made that change.

    Welcome back once again :)
    2 was a bit too much as you noticed. With small builds it's a lot easier to change it and experiment with different layouts.