Bench
Creative Director
I think the community can often have a knee-jerk reaction to posts like this sometimes. I think it's a bit about perspective too. Some people like yourself think the community is bad, others I've spoken to really like the community. Different people in different perspectives. There's always some toxicity and I've been involved in enough communities over the years to know that no matter what, there'll still be a little bit that lingers, such is what is brewed through anonymity and the ability to either read into stuff or take stuff the wrong way.
We like to use the phrase Alpha is Alpha for StarMade, it's a bit like Que Sera, Sera.. whatever will be, will be. It can sometimes feel like a cop out or an excuse but the fact is StarMade is in an alpha state while major new aspects of the game are added. It makes tutorial or 'how-to' videos quite difficult to keep up to date as the content is constantly evolving as we add new features in. Similarly it's also why the marketing isn't being pushed as it will be in the future, as many of the big game features aren't even in yet, or announced. Case in point one thing you mentioned was people's hesitancy to share ships or designs, or not even share what they're even doing on a server or interact with anyone else; well these are things that will be addressed in future features planned for the game.
It's a difficult time for new people joining the community by virtue of a complex game that's constantly changing and a community that have been around forever and know the game in and out and are fidgety while waiting for the next thing to come out. This is why we're working towards a missions/objectives system as has been mentioned in a couple different news posts, as we want to ensure that not only can you engage in an incredible space sandbox of building, but also have reasons, focuses, goals and objectives to work towards.
Needless to say, as one of the few that know the full picture and plans for the game, I'm sitting here wishing you could see what I can see, because it's going to be incredible and one that I very much looking forward to play. And when we get there we'll look back to what it was when we were sitting here discussing and think that this was just a fleeting glimpse of what's was to come.
We like to use the phrase Alpha is Alpha for StarMade, it's a bit like Que Sera, Sera.. whatever will be, will be. It can sometimes feel like a cop out or an excuse but the fact is StarMade is in an alpha state while major new aspects of the game are added. It makes tutorial or 'how-to' videos quite difficult to keep up to date as the content is constantly evolving as we add new features in. Similarly it's also why the marketing isn't being pushed as it will be in the future, as many of the big game features aren't even in yet, or announced. Case in point one thing you mentioned was people's hesitancy to share ships or designs, or not even share what they're even doing on a server or interact with anyone else; well these are things that will be addressed in future features planned for the game.
It's a difficult time for new people joining the community by virtue of a complex game that's constantly changing and a community that have been around forever and know the game in and out and are fidgety while waiting for the next thing to come out. This is why we're working towards a missions/objectives system as has been mentioned in a couple different news posts, as we want to ensure that not only can you engage in an incredible space sandbox of building, but also have reasons, focuses, goals and objectives to work towards.
Needless to say, as one of the few that know the full picture and plans for the game, I'm sitting here wishing you could see what I can see, because it's going to be incredible and one that I very much looking forward to play. And when we get there we'll look back to what it was when we were sitting here discussing and think that this was just a fleeting glimpse of what's was to come.