Lord of Lawnmowers
Your entire post is a toxic rant...
I am not trying to prove anything, you seem to misunderstand something, (I have nothing to prove here).
On a consistant basis: I have been labeled as a whiney RPer from the start (you included).
What I did is simple: Hate is the Norm here, if you do not conform.
Your post is distractive and argumentative, I will not indulge it any further.
To my knowledge: no GameDev has been able to completely eliminate exploits, META, and bugs... ever.
Expecting it from StarMade is unrealistic and a waste of time (which would have been better spent developing the game).
As far as exploity/META/PvPers go...
anyone is free to battle exploity/META versus exploity/META on any of the "no Rules" anarchy-servers available, but forcing this custom-PvP-config on the entire community as default, is from a business perspective: a mistake for the game and its success in general.
... but hey, thats just my opinion, and I'm entitled to it, XO.
I am very glad to see MODs, but sadly they can not save StarMade either, a stable (finished or close to it)base game with minimal bugs is needed.
It also does not take a genius to see that there is truth in my words.
Please try to stay "on topic"
There is no truth in your words. The ONLY large dip was after the "Yogswarm", since then the game has been on a downwards trend in player count. Blaming the downwards trend on QF - which may I remind you has only existed for a fraction of the game's life - is completely bs and is just toxic towards the team who worked hard on it.
You didn't clearly didn't read my post past the third sentence, because in it I explained the real reason why starmade has a lack of players. Let me sum it up for you: The game has been bleeding players since 2014 (according to steam charts) due to a lack of engaging content and lack of regular updates to add more content. Tearing out an existing system and replacing it with an inferior, more restricting, and buggy system does not count as new content.
QF is not a pvp config, nor was it made by pvp players. QF is a balancing config. By your definition, any ship that isnt an empty shell is a pvp ship. Power 2.0 and Weapons 3 had been demonstrated to be horrendously unbalanced and buggy, and QF was an attempt to fix it. They were not fully successful due to the lack of feedback early on and limitations caused by configs. You again are implying that QF was a bad idea for the game and killed it, which is simply not true and not supported by the facts. QF was originally designed to be a custom config, not necessarily default, however Schine agreed that the game was horrendously balanced and it needed fixing. QF was not the full solution, but it was a first step. If QF was not implemented, game balance would still be just as broken as it was before.
My problem is not your opinion, you can have whatever opinion you want. My problem is your continued bashing of QF and its team. They worked hard to fix problems that the vast majority of the community agreed on, and you continued toxicity and spreading of false information towards them is bullshit.