What happened to Starmade?

    Sachys

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    There is no truth in your words.
    You fail to realise quite a lot of people (in the years I have played) do NOT play Starmade via Steam, so any arguement based solely on Steam statistics is poorly done, poorly thought out and entirely flaccid.

    I'm not saying anything for or against your other points, just that you represent Steam stats as a be all and end all. Thats called a fallacy.

    If you could correlate actual server populations entirely over this period and add in people who only played single player (both with or without Steam) then you might have something if it matched up, but Starmade is not platform reliant, and those statistics for single person play would also have to be voluntarily given making any statistics skewed anyway.
     

    DrTarDIS

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    You fail to realise...if you could correlate actual server populations entirely over this period and add in people who only played single player (both with or without Steam) then you might have something if it matched up, but Starmade is not platform reliant, and those statistics for single person play would also have to be voluntarily given making any statistics skewed anyway.
    Sample sized statistics are still statistics. You can't claim non-steam players widely change that graph. Learn some math and logic, it will do you good in life.

    Steam counts single-player games as "playing" the game too. That means the above graph includes everyone making 3d pixelart alone while they happen to have steam running, not just players connecting to servers.

    Correlation and causation are different things...but those major graph points can be reliably tied to some specific events, which DOES show correlation.
     

    Nauvran

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    You fail to realise quite a lot of people (in the years I have played) do NOT play Starmade via Steam, so any arguement based solely on Steam statistics is poorly done, poorly thought out and entirely flaccid.

    I'm not saying anything for or against your other points, just that you represent Steam stats as a be all and end all. Thats called a fallacy.

    If you could correlate actual server populations entirely over this period and add in people who only played single player (both with or without Steam) then you might have something if it matched up, but Starmade is not platform reliant, and those statistics for single person play would also have to be voluntarily given making any statistics skewed anyway.
    Sample sized statistics are still statistics. You can't claim non-steam players widely change that graph. Learn some math and logic, it will do you good in life.

    Steam counts single-player games as "playing" the game too. That means the above graph includes everyone making 3d pixelart alone while they happen to have steam running, not just players connecting to servers.

    Correlation and causation are different things...but those major graph points can be reliably tied to some specific events, which DOES show correlation.
    I can tell both of you that since I made my discord bot, almost a year ago, we have not had more than a total of 53 people online simultaneously.
    That record was set in the start of this year, if I remember correctly.
    The there average when I probe the bot is probably 3-4 players, never really got a proper average set up for it
     

    The Judge

    Kill me please
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    Personally, I would go on to argue that no update in particular killed the game, rather, the survival aspects of the game are just really boring. The game's playerbase was already suffering before Power 2.0, at least going off the Steam graph. Sure, combat can still be fun, in fact, earlier this year some players did poke back in after the QF update. Despite that, nobody stayed simply because the survival mechanics are just insufferable. What's the point of bothering with combat if it takes hours of boring resource management to actually get there? Spawning ships is a complete nightmare, and gathering every single block needed to assemble a ship is just irritating and overcomplicated.
     

    Reilly Reese

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    Minecraft (the base-game) was finished "released" a long time ago and was bought by microsoft for 2.5 billion :thinking:
    ... and is still being expanded upon, (updated+mods).

    Too many planned features ("ideas") has always been the problem, (Indie or not).

    " just write it down send it to a dev and it gets fixed. "

    ...you seem to completely ignore facts:
    Every game has exploits, META and bugs...
    " no GameDev has been able to completely eliminate exploits, META, and bugs... ever. "
    The amount of vested time is astronomically unrealistic, (is it even possible?:thinking:).

    I find your post to also be distractive / manipulative... like most here and I'm done with the endless arguing, It will never end, there is no point.
    "poor planning" is the only thing we seem to agree upon, (which was also the inspiration for the post).

    Fun Fact: most would rather die clinging to their beliefs than accept reality, (well documented natural phenomena*).
    I believe in reality...

    StarMade will likely never trump MineCraft, but it could be doing so much better if it just stayed true to its origin.
    I literally have never read a more passive aggressive, dismissive and bullshit response to anything in my life, and I've read a lot of EA PR statements.

    You're throwing accusations around and then implying everyone else is not living in reality that disagrees with you.

    There is no "origin". There's the building component and that hasn't changed in it's function or form. What StarMade needs is simple. It needs to finish or temporarily or permanently cut the many half finished ideas in the game currently. It needs audio, and then it needs marketing.

    What it doesn't need is people sitting here STILL ranting and arguing about a balance config for over a year. Nobody cares about the config anymore. It doesn't matter. Nobody who comes into the game now will care. Why? Because they are new, they haven't even learned it yet, what they see are outdated NPC ships, broken AI functions, and a bunch of other half finished features in the deathly silence of the game other than the hum of the ship core.
     
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    Interesting stuff.

    I'll tell why I stopped playing the game. I got older and priorities shifted. Not much else I can say. I'm not playing any games at the moment. Progress of StarMade is now a passing curiosity.

    Blessings the the games continued development. My simple thoughts are for the small dev team to continue focusing on doing what they can do.

    If people from the community here really want to see the game progress they can learn to and help code the game the people in charge want to make. One thing I do know is that job is not for me.


    My uneducated thought is to go with Option 3.
     
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    Lone_Puppy

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    I'm kinda in the same space boat. ;-)
    I've been unable to play games due to family and personal events impacting time I would normally use to play games.
    When I do get time, I tend to play on my home server messing with old projects.
    It would be nice to finally see a universe update.
    I must jump onto a server some day soon and see what people are up to.