Using a simple feedback loop, such as a delay block that is then linked back to the initial activation block allows you to have variable-time buttons with a minimum block count of two. Activating the button sends the signal to the delay and then back to the activation block, turning it off.yes, but that requires you to turn off the activator again, otherwise the next person will have to. this is a basic function that should be built in
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Here you go. I agree though, a button block in addition to the current activator (toggle) block would be perfect as an input. That way you don't have stray activator blocks that are lit up when not actually being used as toggles.
THANK YOU!!!!okay, but surely something as simple as a button should be built in, I am fairly sure that in a world where we have mastered travel among the stars, harnessing anti matter and regenerative shields, we would know what a button is and how to make it take less space than a 1^3 space
That was a bug and has been confirmed fixed http://bugs.star-made.org/issues/21OMG! its taking so long,i cant wait! GIMME GIMME GIMME!
seriously,you guys rock,all of you.this game has so much potential.also,please bring back ores on asteroids.
I haven't added in any of the stat modifications for the tertiary effects yet. They are there, but the majority of the numbers are not set or even copy/pasted and with the wrong values intended for another type of tertiary.The punchtrough effect seems still not working
still no ores on my asteroids.............this makes me sad.That was a bug and has been confirmed fixed http://bugs.star-made.org/issues/21
Yeah, I've noticed. It seems like only a few of the secondary weapons work as well. Seems like I can only get sniper/artillery missile and shotgun cannon. To those who think the update is coming soon don't get exited. Maybe in a few months.I haven't added in any of the stat modifications for the tertiary effects yet. They are there, but the majority of the numbers are not set or even copy/pasted and with the wrong values intended for another type of tertiary.
OK. But I didn't mean I tried it without tweaking blockbehaviorconfig.xmlI haven't added in any of the stat modifications for the tertiary effects yet. They are there, but the majority of the numbers are not set or even copy/pasted and with the wrong values intended for another type of tertiary.
I a few months it shouldn't take that long to add in the other weapons and they showed the weapons on the the weapon demostration so it shouldn't be long until they are finishedYeah, I've noticed. It seems like only a few of the secondary weapons work as well. Seems like I can only get sniper/artillery missile and shotgun cannon. To those who think the update is coming soon don't get exited. Maybe in a few months.
Also, can someone post the picture that showed different weapon combinations? An updated version would be good as well.
When i load in ships they have invisible blocks (16x16x16) everywhere... those blocks are loaded in, i can remove or add to them, they are just invisible...I'm really impressed with the latest dev build (18th may) because I can load a battleship and a supercarrier at good fps on a mac book air!
that's bad. well i've never seen that yet.When i load in ships they have invisible blocks (16x16x16) everywhere... those blocks are loaded in, i can remove or add to them, they are just invisible...