Universe Update Roadmap #1

    Discussion in 'Game News' started by schema, Jan 23, 2019.

    1. Jeryia

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      Question, does this mean that the universe update will be provided in chunks (we'll get phase 1 and phase 2 as release updates), or will we get these in release at the end as one big update?
       
    2. nagygeri01

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      Jul 5, 2013
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      Hály Captain Fortius. Wana come in gyeremá TÉESRE!!!!!!
       
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    3. entarlas

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      Jan 10, 2015
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      Can we please get rail docking fixed? That is placing one rail down and docking to it... The logic for this is broken the new buttons/ activators don't work with them at all and a rail won't send an active signal even to the old activation modules unless they are touching the rail. This is counter intuitive when I can make an elevator that activates a remote activation block as the entity passes over but not when its newly docked. this combined with needing to put faction permission right next to the rail dock on every dock makes design choices extremely limited and frankly just plain wonky total its two major issues but frequently overlooked. I will say however that moving rails works beautifully thanks for that!
      Also... Its probably already known but I've noticed that the metal bar blocks take up a full block of space collision wise and can't be used much in moving parts as such. Thank you.
      P.S. I do realize this may be better suited to a bug report but since it was changed I can't seem to get that to work so here it is. If someone else wants to forward this there it would be appreciated. That aside this msg is meant for any devs / admins able to do something about this.
       
    4. DeepspaceMechanic

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      Mar 10, 2016
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      <parasztos-akcentus>

      Há a meg merre van? ;)

      </parasztos-akcentus>
       
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    5. nagygeri01

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      Pont arra :) , am nem gondoltam volna hogy más elvetemült honfitársam is játszik ezzel.
       
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    6. Ribbons0121R121

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      Mar 2, 2018
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      honestly im hyped for it, but looks like their stuck on something for now
       
    7. deadparrot96

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      Apr 4, 2015
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      Any chance of new docks like invisible docking/rail blocks for ships to use when landing on a structure, or personal weapons that go beyond simple pistols like rifles and heavy weapons? It would be nice to be able to put a docking block on my ship that doesn't stand out or show (got an odd shaped ship with landing gear).
       
    8. Crimson-Artist

      Crimson-Artist Wiki Administrator

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      we already have invisible docking rails. they're the pickup rails and shootout rails
       
    9. Szlfsz

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      Nov 5, 2015
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      Keep up the good work!
      I am a big fan of this game like since the Default Abandoned Stations, also I see the problems as well, but nothing unsolvable!

      I myself like to hear what is going on behind the curtain, I like reading DEV-Blogs, and I am happy to swamp-around in experimental builds! So keep those coming!

      on a side note: vicces mennyien vagyunk itt akik így is értünk :)
       
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    10. DeepspaceMechanic

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      A végén még kiderül, hogy a fél társaság titokban magyar ;)
       
    11. deadparrot96

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      Apr 4, 2015
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      Do they work like landing gear, and can be used to dock a ship to something? It's been a while since I've played, and I'm still learning a lot of the mechanics of the game.
       
    12. DeepspaceMechanic

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      This should help:

       
    13. Crimson-Artist

      Crimson-Artist Wiki Administrator

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      unfortunately no. They are invisible/intangible rail blocks.

      An invisible/intangible rail docker would actually solve alot of problems with certain docking situations
       
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    14. deadparrot96

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      Apr 4, 2015
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      Thank you very much for this, I'll have to check it out when I can.

      I was thinking of a dock that worked similar to how the doors work. It's actually there, and you can pass through it, but unlike a door, it still functions as a dock whether or not you see it. I'd have a feature on my ship Starbug that would drop down a rail to dock with a station, but I'd have to learn how rails would work first in order to do that, and maybe make a larger ship to try it with as the one I'm wanting to mess with is a bit small and oddly shaped.
       
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    15. Crimson-Artist

      Crimson-Artist Wiki Administrator

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      that sounds like you want a extendable rail docker. As far as I know thats not possible. Only the rail docker on the parent ship will allow a ship to dock to something. A second rail docker on a rail does nothing.

      Like I said, a invisible/intangible rail docker would solve this by it theoretically being able to coexist in the same spot as a rail entity. giving the illusion of something docking with say landing gear.
       
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