Greetings fellow explorers, cosmonauts, Admirals, and pilots.
While reading a few threads throughout the forum, I thought. What could be used to rebuild player base, attract new players, build community relations, and make the game slightly more interesting?
Well, one possible solution would be a Universal Incentive program.
What it does is, it may require slight modifications to sectors and planets. With those modifications, it takes existing high end block, and makes unique minerals required to produce those blocks. In order to obtain those minerals, which are extremely rare/unique, it would require the player to adventure throughout the universe, exploring planets. The catch is, usually players use large planet eaters, but the mineral is so fragile, it has a chance of being destroyed if mined from a planet eater, but if mined with a hand tool (precision) it has a 100% mine success chance, and aswell regenerates. Thus possibly having the player claim the planet or sector.
This way many players/factions travel through out the universe to gain a foothold, and help build a economy.
via establishing trade routes with other players/factions. Which, as another plus... Adds the possibility of war!
If a faction wants a planet which has a rare mineral, they can wage war on the claimed faction, to attempt to gain a foothold.
Other than rare minerals, with the possible implementation of AI crew members, Planets with civilization, if found. You could either remain neutral, and establish a trade with them (offers unique blocks which trading guild does not offer) Or if a basic negotiation system is successful, you could either: end up at war with the civilization, or become allies: Which allows you to claim the planet/sector.
There are pros and cons to this, if you end up at war, and win. You can obtain an AI crew, whom may mutiny you(shooting you and killing you) or if you win obtain an AI crew, whom are 100% loyal, and offer higher stats (increased block repair time, tweaks ships systems for optimal performance, etc)
So to summarize:
High end Block = Unique resources found on rare planets = forged factions = economy/pvp =more players
AI Crew = planets with civilization = negotiation system = better ship performance or death (maybe losing your ship too)
I hope that this suggestion is read inside and out. Hopefully if not taken, maybe ideas may be used.
As a side note: Official servers can be closely monitored so that developers/ Schema could make necessary adjustments/ tweaks to forge a MMO type server allowing 100+ players with smooth gameplay.
While reading a few threads throughout the forum, I thought. What could be used to rebuild player base, attract new players, build community relations, and make the game slightly more interesting?
Well, one possible solution would be a Universal Incentive program.
What it does is, it may require slight modifications to sectors and planets. With those modifications, it takes existing high end block, and makes unique minerals required to produce those blocks. In order to obtain those minerals, which are extremely rare/unique, it would require the player to adventure throughout the universe, exploring planets. The catch is, usually players use large planet eaters, but the mineral is so fragile, it has a chance of being destroyed if mined from a planet eater, but if mined with a hand tool (precision) it has a 100% mine success chance, and aswell regenerates. Thus possibly having the player claim the planet or sector.
This way many players/factions travel through out the universe to gain a foothold, and help build a economy.
via establishing trade routes with other players/factions. Which, as another plus... Adds the possibility of war!
If a faction wants a planet which has a rare mineral, they can wage war on the claimed faction, to attempt to gain a foothold.
Other than rare minerals, with the possible implementation of AI crew members, Planets with civilization, if found. You could either remain neutral, and establish a trade with them (offers unique blocks which trading guild does not offer) Or if a basic negotiation system is successful, you could either: end up at war with the civilization, or become allies: Which allows you to claim the planet/sector.
There are pros and cons to this, if you end up at war, and win. You can obtain an AI crew, whom may mutiny you(shooting you and killing you) or if you win obtain an AI crew, whom are 100% loyal, and offer higher stats (increased block repair time, tweaks ships systems for optimal performance, etc)
So to summarize:
High end Block = Unique resources found on rare planets = forged factions = economy/pvp =more players
AI Crew = planets with civilization = negotiation system = better ship performance or death (maybe losing your ship too)
I hope that this suggestion is read inside and out. Hopefully if not taken, maybe ideas may be used.
As a side note: Official servers can be closely monitored so that developers/ Schema could make necessary adjustments/ tweaks to forge a MMO type server allowing 100+ players with smooth gameplay.