Some egghead in Classified Tech Research and Development thought this beast up but the top brass did not approve of the line for mass production. The UCS High Council does not feel comfortable giving AI control over this amount of firepower. Drone Class ships are designed to be operated by a minimal crew of engineers to maintain drone systems and a single commander. They only offer sparse living arrangements and no creature comforts. The weapon systems include *bzzzzzzzzzzzzzzz* *Error illegal attempt to access classified technology information.*
I really have some mixed feelings about this ship, most of the shell I am really happy with but a few areas still bother me. The engines are cut and pasted from the Scycle and Longsword so I may attempt to re-do the back of the ship when I have more time. The nose also didn't come out as good as I hopped but I am okay with it overall. It was more or less a scaled up attempt of the nose I did on the prototype ship. I had the ship plastered with turrets at one point too but decided to remove them. If it turns out missiles are a problem during Blood and Steel I'll have to add some AMS turrets back. Given I built the entire ship in one evening I'd say it turned out rather well.
I have already applied some of the shelling techniques used on this ship on a few of my other ships. While my shells will never be as lavish as others, I do want to improve them as much as I can. I like simple clean lines, these ships should feel like strong, armored tanks. I feel some people are so worried about not having flat panels they over decorate and make the ship look messy and unrefined, noisy.
Things I need to improve on:
I really have some mixed feelings about this ship, most of the shell I am really happy with but a few areas still bother me. The engines are cut and pasted from the Scycle and Longsword so I may attempt to re-do the back of the ship when I have more time. The nose also didn't come out as good as I hopped but I am okay with it overall. It was more or less a scaled up attempt of the nose I did on the prototype ship. I had the ship plastered with turrets at one point too but decided to remove them. If it turns out missiles are a problem during Blood and Steel I'll have to add some AMS turrets back. Given I built the entire ship in one evening I'd say it turned out rather well.
I have already applied some of the shelling techniques used on this ship on a few of my other ships. While my shells will never be as lavish as others, I do want to improve them as much as I can. I like simple clean lines, these ships should feel like strong, armored tanks. I feel some people are so worried about not having flat panels they over decorate and make the ship look messy and unrefined, noisy.
Things I need to improve on:
- Antenna:
I need to dedicate a weekend just to messing with antenna. I've tried many different designs but am still not 100% comfortable/ happy with them. This ship is considered a drone so I wanted an impressive looking array. - Engines:
While I am happy with my overall engine design I am having a lot of trouble with integrating them seamlessly into the distinct posterior all my UCC ships have. This problem will only get worse as my ships scale up.
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