United Colonial Corps Shipyards and Fleet

    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    The United Colonial Corps (UCC) is the military branch of the United Colonial Systems (UCS) a conglomerate company founded to colonize the vastness of space.

    Here at the UCC we spare no expense when building ships, except for maybe some luxuries but we build warships not cruise ships. These are not your budget ships and all feature reinforced hulls that are typically several layers thick, multiple armaments, high powered engines and extremely powerful reactor cores.




    Fighters (FTR):
    Fighters are the smallest combat ships out there and their armament and crew will vary based on role. Most of these small craft will not have the necessary equipment to operate in deep space and generally have uncompressed cabins.
    UCC FTR-90-A1 Hummingbird Autonomous Assault Drone
    (Click here or image for download)


    There isn't much to say about the UCC FTR-90-A1 Hummingbird autonomous attack drone. It is a small disposable drone designed to be capable of docking anywhere.

    UCC FTR-212-A1 Sparrow Light Fighter
    (Click here or image for download)


    The Sparrow Light Fighter was custom built to be a support fighter for light capital ships that are not big enough to carry regular sized fighter/interceptors. It has since been replaced by the Lark MK3 for this purpose and it's poor combat effectiveness has this ship only seeing service as a private shuttle for higher ranking officials.

    UCC FTR-320-A1 Lark MK1 Scout Fighter
    (Click here or image for download)


    The Lark, Long Range Scout Fighter was originally designed as the UCCs main assault fighter but it seemed more suited for scouting missions as the large rear facing crew compartment could hold more provisions for long journeys but provided a potential weak point for dogfights.

    UCC FTR-376-A1 Lark MK2 Primary Assault Fighter
    (Click here or image for download)


    The Lark MK2 was refit with new power systems and double the firepower of the A1 thanks to the removal of the rear compartment. This makes it much more suited for short range combat as the added guns and shields increase survivability. It's a little less maneuverable over it's MK1 brother due to the increase in mass though so some pilots opt to removing the added guns for turning speed.

    UCC FTR-394-A1 Lark MK3 Carrier Assault Fighter
    (Click here or image for download)


    The Lark MK3 has its wing tips split and folded up and down, this reduces the width by 4 meters without sacrificing any systems. The added wing tip increases the mass slightly but the MK3 is much more suited to compliment a carrier than it's full width brother.

    UCC FTR-666-A1 Swallow Armored Scout
    (Click here or image for download)


    The Swallow is a very unremarkable ship, she was our first attempt at a heavy fighter but due to poor armaments and thrust she isn't suited for combat at all. If it were not for an overall love for this ship she would have been bound for the scrap heap long ago (One of my favorite designs regardless of it's shortcomings and was the inspiration for the design of all capital ships to follow). She has now been classified as a deep space scout in order to get a spot in the catalog and remain in service.

    UCC FTR-766-A1 Gull Fighter Bomber
    (Click here or image for download)


    The Gull Fighter Bomber is a fairly ugly craft with large flat wings loaded with thrusters and rockets. The slim profile and high TMR(3.94) makes this ship ideal for hit and run tactics as it is solely designed for this purpose. Additionally the Gull does have dog fighting capabilities due to high DPS output weapons although her shields are too low for engaging with larger targets so it's best to travel in packs and use guerilla tactics for this craft.

    UCC FTR-694-A1 Goshawk MK2
    (Click here or image for download)


    The Goshawk Mk2 is the pinnacle of fighter technology. The bulky gunpods have been replaced with hard mount wings, which carry more guns, and she now packs nearly twice the firepower over the original with only a small trade off in range. The Goshawk heavy fighter is specially equiped with hard mount wings. These wings are independently shielded and capable of attacking with deadly pinpoint accuracy. This gives the craft an added advantage in combat as the wings can fire autonomously leaving the pilot free to maneuver as well as fire missiles. The wings can also be ejected to or when lost lower the weight of the ship giving it an added maneuverability advantage.

    UCC FTR-1340-A1 Condor Gunship
    (Click here or image for download)


    The Condor Gunship sure is an ugly bird but she packs a lot of firepower for a small package. The Condor is primarily used as a patrol ship and when show of force may be needed (uppity civilians). The Condor is now packing three Lo AM2-1 Light Deck Guns and two Lo DP4-1 light turrets. These standard turrets can also be replaced with any Lo turret for mission specific adaptation.

    UCC FTR-958-A1 Heron Light Dropship
    (Click here or image for download)


    The Heron Light Drop Ship is designed to carry a dozen marines into the thick of battle while the two L0 AM2-1 Light Deck Guns give your troops plenty of close in fire support. She has three large doors to load/unload from any side. The Heron is also capable of docking with any UCC carrier to be used as a staging platform.

    Light Capital (LC):
    Some Light Capital class ships are not much bigger than fighters but they have a higher armor rating, are always compressed and must have active airlocks. Not all LC class ships are suited for operating solo in deep space as they typically do not have the necessary systems.
    UCC LC-1751-A1 Stiletto Light Corvette
    Click Here or Image for Download


    While the Stiletto Light Corvette played a pivotal role in the UCS Secession War she has probably seen her last refit. Most of the deck plating in the engine room has been ripped up in an effort to squeeze as much power out of the reactors as possible. Light corvettes are designed for sector patrol as they are unsuited for carrier operations and do not have the needed provisions for deep space.

    The Stiletto also now carries two of the latest L3-1 Medium Deck Guns which are far superior than her prior guns.

    UCC LC-5879-A1 Rapier Corvette
    Click Here or Image for Download


    The Rapier Corvette is the next evolution for this class of vessel being far superior to her little sister, the Stiletto, in every way. She is designed to be manned by a crew of four although cannot operate for extended periods of time solo in deep space due to the lack of on board production capabilities or long term storage. The Rapier is equipped with the latest military grade engines and turret technology carrying two L5-1 AM2-1 Standard Turrets typically found on heavier ships. Her only downside is the lack of ship to ship missile.

    UCC LC-5728-A1 Dagger Gunboat
    Click Here or Image to Download


    The Dagger Gunboat was the first Light Capital ships to fly out of our shipyards and thus has seen the most refits and has the most service hours of any fleet vessel. She is a very capable little ship, it's equipped with two L5-1 AM2-2 Standard Turrets, one L4-1 AM2-1 Low Profile Deck Gun, Four Linear AMC Batteries and twin SD-BB Missile Tubes. The Dagger may be slightly smaller than a Rapier Corvette and she lacks the style of the newer ships but she more than makes up for in firepower.

    The Dagger is operated by a crew of four and is not suited for solo deep space and is primarily a heavy patrol ship but she is often involved in fleet operations along side carriers or running government escort.
     
    Last edited:
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    Additional screenshots and changelog... I want to put all the information from the old thread here and in other replies








    WIP of Scycle:
    Here you can see the size comparison to my frigate and the method to my madness. I am not artistic so I design my ships from the inside out instead of trying to pack internals into and artistically crafted hull (nothing wrong with that method but my brain doesn't work that way) This will produce bulky ships with detailed interiors that might actually resemble a real space faring ship... at least if I can think of enough stuff to pack in. This ship has three main decks and four hallways to traverse them. The downside to my method is I am having trouble thinking of how to make the next ships in line not just be bigger versions of the smaller ones.



    The weapons for this ship were designed even before the keel was laid instead of being mostly an after thought so it will pack significant firepower. Six quad linear AMC batteries each dealing just over 400 damage a piece (24 cannons). I had to lay armor around earlier then I had intended and dump huge cubes of shields because pirates kept breaking my systems



    Here you can see the paths that will lead to the airlocks and the rear airlock is in place, real ships must have real working airlocks and not just doors into space. I've also started to shape the nose and the floors are laid for the crew quarters that line the second deck. Mess hall and kitchen will also be on the second deck as well as bridge and captains quarters, medical bay on the lower deck. I'm currently drawing a blank on what to do with the rest of the open space, but some will be officer quarters and storage spaces and I need to jam missiles in here somewhere.



    This destroyer is turned out much bigger than I had originally anticipated, that's what I get for going in with no plan, but I'm fairly happy with the structure so far. I hope to have a few more ships uploaded before I leave for the weekend, perhaps my corvette, gunboat, and frigate but I need to settle on a naming convention first.

    Determining the optimal size for a turret. I then use the size of the base in the turret name, this one is an L15-5 Deckgun



    Laying down the belly missiles



    The front of the ship is 100% shaped but sadly the internals are only like 15% done so far...



    The destroyer is currently carrying two of my big L15-5 Duel Quad Deckguns on it's belly, one of which is capable of full 360 coverage. The top turret will be custom built and may feature a triple barrel, I'm not sure yet and I probably won't build that until the rest of the ship is done. There will, of course, be many smaller point defense turrets here and there, I already have two L0 and L1 mounts on the bottom and there will be at least 8 L4-2/L5-2 turret mounts on the "wing" (I can't remember how big they need to be)

    After this ship is done I will probably focus more on the UCS ships, but I do intend on building at least a battleship and carrier. I may even add a cruiser to my shipline, that should be about the size of a battleship but focus more on missiles than cannons.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    Sorry for the triple post I wanted to make sure I have enough space for when I move all the pertinent information from the old site
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    No problem ;)

    If you want to help prevent copies make the interior a different shape. Think about simple shapes you can have on the hull that change it dramatically. Like making the bridge hammerhead style. Or having quad engines. Sorta like this

     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    No problem ;)

    If you want to help prevent copies make the interior a different shape. Think about simple shapes you can have on the hull that change it dramatically. Like making the bridge hammerhead style. Or having quad engines. Sorta like this

    I'm not an artist, I don't build artistically. I have to have a reason for something existing, it's how my brain is wired. My military ships are not supposed to have anything fancy just slapped on the hull, the hull is flat simple thick plates of armor. I try to add as much detail as I can but there needs to be a reason for it. I do have some more flexibility with the civilian ships so I'll try to add more detail as I go but my ships will always be more utilitarian than some of the more fanciful builders.

    I actually have most of my UCC ships planned out and I do feel that their designs are dissimilar enough to not be just varying sizes of the same ship. I plan on one huge change from the norm for my battleship and the cruiser will have a very specific design element to it but the hull shape generally will be the same as the destroyer, actually so much so that I considered just refitting the destroyer into a cruiser but I want more freedom. Construction on the cruiser will probably begin as soon as I am done with the tetra-penta refit of existing ships but I also still need to refit the rest of my UCS ships as well as continue the work on my massive shipyard because I want to actually build my ship in a void-dock.

    Needless to say I have enough ships planned to last me a long while.
     
    Joined
    Jul 14, 2013
    Messages
    98
    Reaction score
    27
    • Purchased!
    • Community Content - Bronze 1
    • Legacy Citizen
    I'm not an artist, I don't build artistically. I have to have a reason for something existing, it's how my brain is wired. My military ships are not supposed to have anything fancy just slapped on the hull, the hull is flat simple thick plates of armor. I try to add as much detail as I can but there needs to be a reason for it. I do have some more flexibility with the civilian ships so I'll try to add more detail as I go but my ships will always be more utilitarian than some of the more fanciful builders.

    I actually have most of my UCC ships planned out and I do feel that their designs are dissimilar enough to not be just varying sizes of the same ship. I plan on one huge change from the norm for my battleship and the cruiser will have a very specific design element to it but the hull shape generally will be the same as the destroyer, actually so much so that I considered just refitting the destroyer into a cruiser but I want more freedom. Construction on the cruiser will probably begin as soon as I am done with the tetra-penta refit of existing ships but I also still need to refit the rest of my UCS ships as well as continue the work on my massive shipyard because I want to actually build my ship in a void-dock.

    Needless to say I have enough ships planned to last me a long while.
    I think they look pretty nice even considering they are utilitarian.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    I think they look pretty nice even considering they are utilitarian.
    Well so do I, I sure wouldn't release anything I didn't even like.

    The Plan! I'm working on order of size, starting with my smallest ships and working my way up. As soon as I am done with my FTR line I can start with the LC. I have the Goshawk ready to upload beyond a few final checks, the never before seen Gull Bomber Interceptor that I just refit this afternoon, the Condor just needs a few turrets and my still unnamed and never before seen dropship. As for the LC line I've started work on most of them already and have already released the Dagger. I finally built a new turret for the Stiletto, which thanks to the new thrust mechanic is much more corvette like, but she needs a little more power output yet and I want to move the core for better docking capabilities. As for the larger ships I am very weary to release anything with the bugs plaguing turrets right now. My Hammer is missing most of her guns and all the point defence turrets just fell off the Sycle for no reason. There should be no delays in releasing the Longsword though, she doesn't have any external STS missile launchers but she will need a new power and thrust overhaul.

    I also want to get my MAMMOTH out there as soon as possible too but that's not UCC business and it also looks like another busy week + weekend for me so I won't have a lot of time to dedicate to refits and I absolutely refuse to half ass the process and just re-upload the old ships.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    Well this is annoying, it's been almost 24 hours and none of my last batch of ships have been approved for download yet, how long does that take?!

    Downloads are now available for all currently released FTR class ships.
     
    Last edited:
    Joined
    Apr 4, 2014
    Messages
    548
    Reaction score
    80
    I'm not an artist, I don't build artistically. I have to have a reason for something existing, it's how my brain is wired. My military ships are not supposed to have anything fancy just slapped on the hull, the hull is flat simple thick plates of armor. I try to add as much detail as I can but there needs to be a reason for it. I do have some more flexibility with the civilian ships so I'll try to add more detail as I go but my ships will always be more utilitarian than some of the more fanciful builders.

    I actually have most of my UCC ships planned out and I do feel that their designs are dissimilar enough to not be just varying sizes of the same ship. I plan on one huge change from the norm for my battleship and the cruiser will have a very specific design element to it but the hull shape generally will be the same as the destroyer, actually so much so that I considered just refitting the destroyer into a cruiser but I want more freedom. Construction on the cruiser will probably begin as soon as I am done with the tetra-penta refit of existing ships but I also still need to refit the rest of my UCS ships as well as continue the work on my massive shipyard because I want to actually build my ship in a void-dock.

    Needless to say I have enough ships planned to last me a long while.
    same here but for the rooms. the detail look complex model etc I have no problem with its the rooms that I have troubles with if there is not some sort of purpose for it its not going to exist there has to be some purpose for a room for me to build it even if the room provides no purpose in the actual game it can still be used for roll play like a mess hall it provides no purpose in the actual game but makes for some good roll playing :). but if I make a room full of chairs tables plants etc its completely useless making me not add it. (looks at CW90s yacht) that thing drives me crazy...
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    same here but for the rooms. the detail look complex model etc I have no problem with its the rooms that I have troubles with if there is not some sort of purpose for it its not going to exist there has to be some purpose for a room for me to build it even if the room provides no purpose in the actual game it can still be used for roll play like a mess hall it provides no purpose in the actual game but makes for some good roll playing :). but if I make a room full of chairs tables plants etc its completely useless making me not add it. (looks at CW90s yacht) that thing drives me crazy...
    The number one reason I have not released the hammer yet is I have two rooms yet to be filled. Their position makes them poor candidates for extra crew quarters and I have every other room I think I could have on the ship. I know I want to use at least one of them for logic blocks but that still leaves an empty room (unless all the logic takes both rooms). There are rooms I could add but I'm not sure how to portray them properly in starmade. I could have a machine shop or an armory for example but I don't have a clue how to make these and have them recognizable, like anybody could look at the room and say "oh yeah, that's a machine shop". Hell, if we just had signs I could add random crap and post "Machine Shop A1" over the door and that would satisfy my criteria.
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    Security control? Lounge? Bathrooms? Basketball court? Guest rooms? Storage Rooms? Brig?
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    Security control? Lounge? Bathrooms? Basketball court? Guest rooms? Storage Rooms? Brig?
    • Security control: ??
    • Lounge: Typically my military vessel do not have such amenities but an officers lounge is an option.
    • Bathrooms: Have plenty of them already
    • Basketball court: not on a military vessel and the rooms are too small. A fitness room is an option but once again, how?
    • Guest rooms: Location not suited for quarters and she already has two VIP rooms
    • Storage: Always an option but I have plenty of these everywhere about the ship already, be a shame to waste so much space for just another closet
    • Brig: I already have a brig
    I guess I should just discuss everything the ship has already. I already have many crew quarters, bathrooms on every deck and storage areas, including departure rooms at airlocks, a sort of locker room, various control rooms about the ship, office space, brig, med bay, captains quarters, two vip quarters, multiple cargo bays, bridge, CIC, conference room, Galley, mess hall and possibly other things just slipping my mind.
     
    Joined
    Apr 4, 2014
    Messages
    548
    Reaction score
    80
    The number one reason I have not released the hammer yet is I have two rooms yet to be filled. Their position makes them poor candidates for extra crew quarters and I have every other room I think I could have on the ship. I know I want to use at least one of them for logic blocks but that still leaves an empty room (unless all the logic takes both rooms). There are rooms I could add but I'm not sure how to portray them properly in starmade. I could have a machine shop or an armory for example but I don't have a clue how to make these and have them recognizable, like anybody could look at the room and say "oh yeah, that's a machine shop". Hell, if we just had signs I could add random crap and post "Machine Shop A1" over the door and that would satisfy my criteria.
    I agree signs are a must and it wont be to hard to add just allow the ability to place logbooks on walls :D. well code wise it will be a lot more complicated than that.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    The Gull is uploaded and waiting for review but you can check it out here:



    The Gull Fighter Bomber is a fairly ugly craft with large flat wings loaded with thrusters and rockets. The slim profile and high TMR(3.94) makes this ship ideal for hit and run tactics as it is solely designed for this purpose. Additionally the Gull does have dog fighting capabilities due to high DPS output weapons although her shields are too low for engaging with larger targets so it's best to travel in packs and use guerilla tactics for this craft.
     
    • Like
    Reactions: Rumcajz

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    Security Control is a room that has lots of screens on it that RP link to security cameras. They also RP have consoles to lockdown the ships doors and potentially activate any Self Defence the interior has such as turrets or droids.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    Security Control is a room that has lots of screens on it that RP link to security cameras. They also RP have consoles to lockdown the ships doors and potentially activate any Self Defence the interior has such as turrets or droids.
    I imagine the Hammers CIC handles this operation as well as it's fleet control or potentially the computer consoles in the core room. Although this is definitely something to consider for larger ships, a security room on every deck would be a good addition and they could have storage space they can act as armories as well.
     
    Joined
    Aug 19, 2013
    Messages
    407
    Reaction score
    243
    I love how you're presenting your ships. I'm so jealous of your ships interiors... wish I could make mine 1/2 as good as yours... anyways keep it up and looking forward to seeing more.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    I've fully refit and uploaded the Stiletto Light Corvette



    She's still a fairly poor ship but much better than before thanks to the thruster changes she actually has some speed. I'm really happy with her new guns too.
     
    • Like
    Reactions: Rumcajz