We could start a crowdfunding campaign just for this feature.But even if Schema would start working on this right now, it still would easily take over a month to code this thing in.
We could start a crowdfunding campaign just for this feature.But even if Schema would start working on this right now, it still would easily take over a month to code this thing in.
Opposition that we have to convince, where are you?!
Okay, bring your arguments!Here.
That changes per ship unless you want to limit ships that don't have anything obstructing the turret too. Otherwise what you're asking for (Turrets detecting other blocks for range of movement) is pretty much a half-done version of this but clipping is still there and making ship turrets look bad.I feel that this would get too complicated and that it would limit creativity. A much easier solution would just be to make turrets unable to clip too far on the relative y-axis.
The way turrets work currently could be left in place as default, and advanced builders could opt for using the more realistic turrets.I feel that this would get too complicated and that it would limit creativity.
This would require constant collision calculations all the time and would be hard to code as well.A much easier solution would just be to make turrets unable to clip too far on the relative y-axis.
No, it wouldn't. All you'd have to do is code a certain angle at which turrets may maximum go down (about 10 - 20 degrees) and a maximum angle at which it may go up (180 degrees).This would require constant collision calculations all the time and would be hard to code as well.
Lol, 180° up, it was 45° last time I checked, and like 10° down, if at all.No, it wouldn't. All you'd have to do is code a certain angle at which turrets may maximum go down (about 10 - 20 degrees) and a maximum angle at which it may go up (180 degrees).
Where is it like that?Lol, 180° up, it was 45° last time I checked, and like 10° down, if at all.
EDIT: in the y axis ill add, ie looking upwardsWhere is it like that?