one for no rotation? you mean DOCKING POINTS? Which we already have?@Lecic
Then there should be at least two different types of connection points: 1 for vertical rotation and one for no rotation. There also could be one that only moves in a sort of cone, and not all the way to the top/bottom and not all the way to the left/right.
So just make it so the body can't clip? The body is only moving along a single plane, not three dimensionally. The barrels and body both can't clip the mothership. Why shouldn't people be able to make turrets that only rotate along a single axis, if they wanted that for some reason?
I'd say implement the two-segment turrets now and worry about clipping or no clipping later once the bugs are worked out of the basics. Just let them clip for the time being.
In the long run, this would probably be the least laggy solution:
This prevents the turret from firing through walls, but cuts the collision calculations in half compared to a full-on "no clipping" solution. Turret bodies clipping might still look dumb, but that's up to the starship engineer to prevent or exploit. ("exploit" intended in a positive light in this case)
- Body may clip
- Barrel may clip into body
- Barrel may not clip into anything else.
Sorry you didn't make yourself clear. I thought you were referring to the attachment point to the main ship, not the turret barrel blocks, which aren't even docked.Docking points don't save it as one entity, and won't allow us to link things between the barrel and the body.
I don't think so.I agree it would take quite a bit to code this in.
This may be the greatest thing I've read all week.I will do something in that direction definitely. I wanted to change it for a longer time already, but there were always other things coming up. As this system needs a lot of redoing it's also not a small change.
Dear god... A reply! A genuine, top-level partially approving reply! This is a great day indeed.I will do something in that direction definitely. I wanted to change it for a longer time already, but there were always other things coming up. As this system needs a lot of redoing it's also not a small change.
No because you can't put turrets on turrets.Well, my question is:
Can't you just place a turret (cannon) on a turret (rotation)?
Answer: maybe?