OK (meditates on the thread so far) Let me see of I have this straight...
>> Site to site transport (SST) within the same structure encourages bad design.
That depends on what you mean by "bad". As a builder of replicas of existing designs, some ships don't conform to the requirements of rails. Google trek and "Oberth, Miranda, and Luna" classes. Obviously I have an investment in site to site transport.
>> SST is over-powered because crew can use it but Boarders can't.
To an extent, the same is true of doors... but you can burn through a door. It's a good criticism though. I can imagine a ship that is essentially a block of systems and armor with a tiny RP area at the center, and a boarding transporter on the outer hull. But then I can imagine the same ship where the entry corridor is filled by advanced armor plates on rails. So I'm not sure it's more OP than that. Heck it could even be a liability if SST were hackable in some way. It might be easier to hack a boarding transporter than burn through 20 blocks of blast door.
And my final and most compelling argument... Just make it server settable. If you don't like it you can't have any.
OK, I do have more to say... One way to nerf transporters that's actually fun is to take hints from our narrative sources. Why don't Kirk and company solve every problem with transporter technology?
>> Site to site transport (SST) within the same structure encourages bad design.
That depends on what you mean by "bad". As a builder of replicas of existing designs, some ships don't conform to the requirements of rails. Google trek and "Oberth, Miranda, and Luna" classes. Obviously I have an investment in site to site transport.
>> SST is over-powered because crew can use it but Boarders can't.
To an extent, the same is true of doors... but you can burn through a door. It's a good criticism though. I can imagine a ship that is essentially a block of systems and armor with a tiny RP area at the center, and a boarding transporter on the outer hull. But then I can imagine the same ship where the entry corridor is filled by advanced armor plates on rails. So I'm not sure it's more OP than that. Heck it could even be a liability if SST were hackable in some way. It might be easier to hack a boarding transporter than burn through 20 blocks of blast door.
And my final and most compelling argument... Just make it server settable. If you don't like it you can't have any.
OK, I do have more to say... One way to nerf transporters that's actually fun is to take hints from our narrative sources. Why don't Kirk and company solve every problem with transporter technology?
- Any damage to the ship has a moderate percentage chance of blowing out the transporter, stranding unwary crew wherever they happen to be until the ship is rebooted.
- Regions of space are unstable/irradiated/inhabited by subspace godwhales.. "transporters will'na work here Cap'n!"
- Occasionally (Small percentage chance) transporters send you somewhere entirely other than you intended. (other ships, nearby planets, far away planets, 20 meters from the hull)
- Occasionally (Small percentage chance) You will arrive mutated into a spider, yhole or subspace godwhale, or maybe an angry example of the above will just materialize on the pad after you.
Last edited: