Changes are still in planning/refinement stage (to the best of my knowledge), and are not implemented.Has the new Thrust mechanic been reverted? I'm on 0.1703 and as far as I can tell it doesn't matter what shape the thrusters are arranged, they still produce roughly 3 thrust per block.
Thanks. I was planning out my ship and kept reading, both here and on the wiki, that thrust now uses the same mechanic as the power generators and was getting confused as to why it wasn't acting that way in game.Changes are still in planning/refinement stage (to the best of my knowledge), and are not implemented.
The wiki is massively outdated in many ways, I wouldn't use it as your #1 source of go-to information.Thanks. I was planning out my ship and kept reading, both here and on the wiki, that thrust now uses the same mechanic as the power generators and was getting confused as to why it wasn't acting that way in game.
The thrust percentages makes the difference between large and small ships more distinct. You aren't going to be changing it for navigation and during battle.I think that most of this is great except for the gui to change trust direction and the ships immobilized by hyper drives. I think that the gui idea would ruin the flow of space travel and battle because you would have to change your thrust percentages to attain full maneuverability. especially in the middle of a battle or of exploring this would be annoying for you and sometimes deadly for your character. then, as many people have said, the hyperdrive would turn your capital ship into a station with FTL capability.
While your opinion is valid and I understand where you are coming from in regards to realism, the thrust system is not about being realistic, its about being balanced. A titan should not be able to reverse at the same speed it can fly forwards ^^My opinion, may it get lost in this sea of voices:
If you put 100% of your thrusters in 1 direction, you should still have a minimum thrust available in every other direction, say 20%?
You think this is unreasonable? I give you 3 reasons why it is NOT.
#1 Harrier jump jet
It has multi-directional thrusters. It's conceivable that a fighter could open and close burn tubes in different directions to utilize thrust from one unit in any direction...
#2 Boeing and every other large passenger jet,
These things have a simple mechanical adjustment that reverses their thrust to stop the plane more quickly. How is that not realistic in space?
#3 Ionic thrusters
The idea is that you simply change the direction of the current moving through the ionic thrusters and it changes the direction of thrust. These are super light weigh and low energy versions of what we could have in Starmade.
Your idea of assigning % thrust pools in different directions (IMO) makes less sense with futuristic technology than what we're using now.
Ok, fine, have us assign a thruster's main direction of thrust. The thruster should still have a percentage of it's thrust available in at least a couple of other directions as well... if not ALL of them.
Now here's a thought, maybe you could introduce a new type of thruster. Something that is multi-directional, but is different somehow... Ionic thrusters are the basis for TIE fighter's propulsion, maybe???
Annoyingly, thats the idea. Part of this ridiculous war against titans. I told schema the same thing and he said that bigger ships will be getting an agility boost and turrets will get buffed. I don't know how, but yeahRemoving reverse would cripple the thing.
IDK if it's "ridiculous," nor if it's a war on titans. The only thing that makes it ridiculous is the fact that it isn't just a war on titans - IMO, it's a war on anything larger than a frigate or smallish cruiser, and anything that isn't an ugly cube. However, titans should definitely have fairly slow turn, and low maneuverability... Just not less speed than other things; that's just terrible mechanics. If someone wants to accelerate their 2-kilometer-long starship to server max speed, they ought to be free to do so, if they're prepared to have to time their deceleration.Annoyingly, thats the idea. Part of this ridiculous war against titans. I told schema the same thing and he said that bigger ships will be getting an agility boost and turrets will get buffed. I don't know how, but yeah
Maybe it would be better if ships above a certain mass (server configurable) would have a standard acceleration nerf, and massive ships would then accelerate extremely slow (there should be a curve up to a certain limit).IDK if it's "ridiculous," nor if it's a war on titans. The only thing that makes it ridiculous is the fact that it isn't just a war on titans - IMO, it's a war on anything larger than a frigate or smallish cruiser, and anything that isn't an ugly cube. However, titans should definitely have fairly slow turn, and low maneuverability... Just not less speed than other things; that's just terrible mechanics. If someone wants to accelerate their 2-kilometer-long starship to server max speed, they ought to be free to do so, if they're prepared to have to time their deceleration.
EDIT: Wow, Rimmer, we nearly have the same postcount and like count :p
Rather than a specific point where suddenly ship turning starts to suck, I'd imagine a gentle curve that slowly flattens out at a certain point... Essentially a soft-capped nerf. :pMaybe it would be better if ships above a certain mass (server configurable) would have a standard acceleration nerf, and massive ships would then accelerate extremely slow (there should be a curve up to a certain limit).