- Joined
- Jul 12, 2016
- Messages
- 8
- Reaction score
- 1
Ok So......... Simplified to barebone
GAMEPLAY- seamless transition from micro management screens when leader of a faction, to fast based fight or flight combat as is in the game today.
Different styles of gameplay wants i/e faction management (trade/ economy, PR, and the like) and a higher archy of military levels as wll as civilian sector jobs like a merchant or transporter or a personel transporter or even a shopkeep on a station. (someof these can vaguely be achieved in the current game as it sits without catering the programmingto thesethings.
FACTION SYSTEMS- This is where the reference to mount and blade warband came in for the singleplayer crowd like myself. Alot of the time i dont want to deal with the immature griefers and the people in an rp server that dont follow the rules ad destroy 12 hours of work that ive done in a matter of minutes so i like to play singleplayer. SO
AI FACTIONS i know will be a thing but rather than being just bull headed ai i just request they are a bit more inteligent than an attack everything ai lol so they will weigh the pros and cons of attaining certain areas of the galaxy and actually be adaptive to their surroundings and situations. That was that
FlEET COMBAT- Custom formation system much like the blueprints are now. can be selected and implemented with selected ship types in a drag and drop type menu system for quick on the fly changes.
also a change in the way damage is dealt to ships
so.... its annoying to repair ships without a shipyard. nuff said. i have a fix idea that rather than each individual block taking damage and being destroyed INDIVIDUALLY? that the blocks behave like that of surface tension on water; so..... say you have a 5x5 set of square hull blocks taking fire from the center. The center block takes the blow( assuming there is no explosion effect computer) and pulls hp and armor points from the surrounding blocks in adjacent to it. Until the entire SECTION of the ship is blown off(at the same time adding a bit of realism to the game) up to a server set amount of surrounding blocks but for the sake of explanation lets say 5 in each direction.so based on the hit blocks location the hp is pooled so the entire section takes damage and eventually all the affected blocks pop off in a section rather than one individual block at a time. MEANING chunks of ships are destroyed rather than searching for individually affected blocks. Thus allowing quick skirts with the enemy not to become a daunting task of hide and seekie block. But rather a quick sys reboot and armor repair then back to the races.
(i did not edit this part because i cant think of any simpler way to explain this idea)
i think that this maybe a smaller camel to swallow. ty for your patience
Also i just dont think this game should be catered for muliplayer alone If that is the direction the game is taking i WILL stat a project to develope an encompasing sp experience in the form of a mod. Anyone who would like to add to that project please let me know. NOT a warhammer line experience but an adaptive sp galaxy that you can be han solo to the bartender in the bar. to Darth vader in the biggest galactic empire built by your own hands to serving the largest empire as a mere mercenary paid 40000 credits per hit completed. etc. a ver open ended experience is what i meant
GAMEPLAY- seamless transition from micro management screens when leader of a faction, to fast based fight or flight combat as is in the game today.
Different styles of gameplay wants i/e faction management (trade/ economy, PR, and the like) and a higher archy of military levels as wll as civilian sector jobs like a merchant or transporter or a personel transporter or even a shopkeep on a station. (someof these can vaguely be achieved in the current game as it sits without catering the programmingto thesethings.
FACTION SYSTEMS- This is where the reference to mount and blade warband came in for the singleplayer crowd like myself. Alot of the time i dont want to deal with the immature griefers and the people in an rp server that dont follow the rules ad destroy 12 hours of work that ive done in a matter of minutes so i like to play singleplayer. SO
AI FACTIONS i know will be a thing but rather than being just bull headed ai i just request they are a bit more inteligent than an attack everything ai lol so they will weigh the pros and cons of attaining certain areas of the galaxy and actually be adaptive to their surroundings and situations. That was that
FlEET COMBAT- Custom formation system much like the blueprints are now. can be selected and implemented with selected ship types in a drag and drop type menu system for quick on the fly changes.
also a change in the way damage is dealt to ships
so.... its annoying to repair ships without a shipyard. nuff said. i have a fix idea that rather than each individual block taking damage and being destroyed INDIVIDUALLY? that the blocks behave like that of surface tension on water; so..... say you have a 5x5 set of square hull blocks taking fire from the center. The center block takes the blow( assuming there is no explosion effect computer) and pulls hp and armor points from the surrounding blocks in adjacent to it. Until the entire SECTION of the ship is blown off(at the same time adding a bit of realism to the game) up to a server set amount of surrounding blocks but for the sake of explanation lets say 5 in each direction.so based on the hit blocks location the hp is pooled so the entire section takes damage and eventually all the affected blocks pop off in a section rather than one individual block at a time. MEANING chunks of ships are destroyed rather than searching for individually affected blocks. Thus allowing quick skirts with the enemy not to become a daunting task of hide and seekie block. But rather a quick sys reboot and armor repair then back to the races.
(i did not edit this part because i cant think of any simpler way to explain this idea)
i think that this maybe a smaller camel to swallow. ty for your patience
Also i just dont think this game should be catered for muliplayer alone If that is the direction the game is taking i WILL stat a project to develope an encompasing sp experience in the form of a mod. Anyone who would like to add to that project please let me know. NOT a warhammer line experience but an adaptive sp galaxy that you can be han solo to the bartender in the bar. to Darth vader in the biggest galactic empire built by your own hands to serving the largest empire as a mere mercenary paid 40000 credits per hit completed. etc. a ver open ended experience is what i meant
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