So I'm finally able to post again and now I'm itching to say everything I've wanted too all at once... Wall-o-Text approaching :3
I see a few major categories of problems here with the carrier system as follows;
Setup
The major issue I have with setup is creating the fleet itself, the "carrier" is actually an entire fleet onto itself, which means I have had to individually add every docked drone on my carrier to the fleet. This is a huge pain, as each ship ends up being something like mothership_14573017434814rl123.
Temporary Solution - a docking rack named after the drones ex: Juga Loading Rack, which only has drones docked to it, this object then feeds the drones into the carrier so you can clearly see which one is actually a drone, and what is just doors and turrets. <_< as those show up too it seems.
Since original idea was created I have also created a working prototype that can fill my Veld carrier.
The prototype works flawlessly right now, drones just slide into the bay without a hassle or any awful collision mechanics. Since the rack shares the same name as the drones its also easy to load them into the fleet menu. Another prototype is also underway but is much smaller, and meant to attach itself semi-permanently to the mothership. It's sort of a drone magazine, fire and forget style
Recovery
As many have mentioned recovering drones can be a pain. They do keep bumping into stuff but moreover the rack-less design aspect makes recovering drones themselves a mess. Have to completely redesign so many ships here it's kind of a pain. :/ oh well progress is progress I suppose.
Hopefully they'll fix the collision bug as keptic did post that after I had written this one originally. Also, broken drones have to be manually recovered unless their docker is still in intact.
Limits
There's a few limitations to the whole fleet system that I've been noticing which appear to be inherent with the style chosen. For starters drop down menus are not accurate at all, there's no positions given for docked entities so even if you could understand meaningless alpha-numeric code, it still wouldn't help much. The positions that are given are also fairly meaningless. Then again the whole ship coordinate thing was never really explained, so it's entirely guess and check.
Other Cool stuff since I've been away for almost two weeks now. >_<
Have you ever wanted to
"beam me up scotty!" well now you can.
This launcher fires a small telepad disc. Drop it and then teleport down to any planet, asteroid, abandoned station, or middle of your nearest wormhole whenever you like! Also recovery is a breeze with this thing, all you gotta do is use the pull beams to tractor it in. At that point the recovery point will snag it and dock it.
Dock it like it's hot.
Had thought of using this for a drone catcher as well, finally that'll actually work.
Also slowly doing updates to all my carriers to include new loading and launching mechanisms.
I would type more but too tired. working the graveyard shift lately so i'll drop back in...maybe 12 hours from now :3