Why do we have a power soft cap of 2 million? this is the reasoning behind power generation docking. Auxiliary just seems like a useless block addition to me. remove the power Softcap and Aux power and you will have the same thing with less systems
yeah it makes them at a lot greater risk of imploding, especially if warheads hitAuxiliary power was absolutely the solution. It's a way of keeping big ships in check.
Yes it was. Only time will tell if it was the correct solution.The solution was not adding auxiliary power
Because the developers do not want to put a hard cap on what ships you can build.if big ships are that bad why not place a size limit in dimensions and or weight ?
for the argument, why not ?Because the developers do not want to put a hard cap on what ships you can build.
Because having an "ERROR: Max Size" pop up when you're trying to add an antenna or other fiddly bit on your titan is a big turn off.for the argument, why not ?
sooo the lag problem had been salved ?Because having an "ERROR: Max Size" pop up when you're trying to add an antenna or other fiddly bit on your titan is a big turn off.
Servers can already implement size limits if they choose.
Because the devs don't want to.for the argument, why not ?
This "streamline" was absolutely necessary for the future of the game, which will feature fleet battles in unloaded combat. There's no real easy way to determine how much power a docked reactor is supplying, but it is very easy for them to determine how much power these supply.s just that every time I find a game that has a interesting oddity... it gets ironed out
rendering the game streamlined and dull
some of you will argue that this game doesn't get dull over this unavoidable patch
but I doubt it will be the last thing that will get taken out of the game in favor of THE STREAMLINE