Edit: put most important ideas and examples from the next posts into this one
Since editing original post on page 37 out of 40+ pages of Power System Overhaul Proposal makes no sense, I decided to put it here.
I have read most of pages there, and was surprised by how many people disagree...
Thread has been closed now.
This is a proposal; we're looking for feedback on this system so that we can develop the best power system with assistance from the community. We realise that we may have overlooked some aspects of gameplay, this is why we're sharing our idea. Let's work together...
Hello! This thread is not only for one suggestion.
Players can still avoid power softcap.
Here is a lot of suggestions how to fix it:
Kill docked power entirely
Continue power softcap on docked entities
Use power of head carrier only
Use power of most powerful entity only
Why do we have a power soft cap of 2 million? this is the reasoning behind power generation docking. Auxiliary just seems like a useless block addition to me. remove the power Softcap and Aux power and you will have the same thing with less systems
One more thread about power ! But this one different i believe.
Basically what i suggest is we change nothing about power output and sofcaping.
What we change is the way power is used.
As it stands now, you put down a power reactor block and it gives power to the entire structure...
There is no doubt that A new power system is needed, but how do we go about it. well here is my idea
Keep the old power system for fighters/small to medium ships, But use new better more efficient power blocks for bigger ships.
we use the current power blocks but bring the...
Disclaimer: if actually added, "Fusion Reactor" would be a better name for the suggested blocks. I called it Fuel Reactor to only to convey as much about the suggestion as I could in two words.
As the title says, this is not a replacement for the current reactors. The current reactor blocks...
As we all know, combat in StarMade is very bland and seems to repeat the same formula, fire all your weapons as fast as you can and if your shields go down, give up, but I believe with the addition of some new features as well as the upcoming crewsystem will allow combat in StarMade to become...
Currently feeling a lot like Starmade is really not meant for PvP at all and should stop pretending it is. It's just a design game with chat under current standards.
I enjoy building, decorating, engineering and testing. Mining, crafting and trading aren't terrible chores. None of this is...