No setting ships as enemy usable without the admins permission, doing so will result in a warning and the deletion of the blueprint.
I don\'t know... Useable by (Faction Home, Others, Allied)? So no \"Others\"?
Does the server use any custom blocks? Players have a special texture pack?
I am a bit curious how much dampening your server has - I use 25%, or pirates will kill me outright 2 seconds after they enter the sector. Is it not possible to set spawn-time to infinite and AI simulation to -very low-? (dunno how it works with player-turrets and upcoming NPCs)
I would like some more MultiPlayer stuff, but with building something
like the Tulip (from Star Hunters) and create not just as replica but something to do RP in. You build a ship and a bridge and now somebody looks what you do and say: but it has no toilet/. The bridge personel needs toilets too
Either that, or more Contests: Build a ship which meets these requirements \" .... \". Success is messured for xx% by \" low cost, small size, ... \" xx% by \" ... \". The best ship will be part of a youtube video or part of a gallery-sector.
I also like to try out new concepts. Recently thought about: Is it good to build a ship with exposed core and nothing around, in front or behind it and make the ship agile enough to not let enemy fire hit the shield? The enemy would esentially have to take out subsystems first.
And I like missions: An exported sector where you have to archive mission goals. Fly with -this- ship through a canyon to take out the shield generator -docked ship with own shielding- in x seconds. It gets reset after someone played this mission.
But for just building, I can do that in singleplayer too. What can I get on this server (except chat, I know) what I can\'t get in singleplayer?
- How difficult is it to build something together here?
Because at some point I have to decide on which server I spend my available time.