I have been planning for the last few months to set up an IH battle server, this may be the time to do itThese issues are much less present on IH. I say: let every participant evaluate them and then state if they see the server fit or not.
*bitch slaps back**bitchslaps keptick*
Make a carrier to launch a corvette swarm then? :PMy ships are small. Covered in turrets and filled with drones but still smaller than most other people who will probably bring battleships. Tiny little Erosion vs Big Calamitys and Cherokees and Apaches and...whatever Laz has I guess >_> <_<. Oh and that flipping huge Armitage ship.
God save me!
Agreed, but what if both bases are destroyed at the same time? And when does a base count as destroyed?Can we make the dam thing fun at least like a mini game. Instead of lagging out and crashing the server. We can have unprotected bases built that day, or prebuildlt to a certain limit of course. Each faction or alliance group has their base spawned with 2 ships below 100kmass. Once the go is said, the last faction with their base standing wins. This way the Victor is certain, no bullshit, or craziness.
Each base their will be installed what is called a base reactor, it will look like a sphere and will be heavily protected. It will be made out of so many block and will be the goal of each faction to destory. Once that reactor is completely gone, that counts as a win. If we go by the base, well then we will have to destory a whole station, but a solid sphere to focus on will be manageable and clear to see who has won or not. If both sphere ls are destroyed at the same time then a fleet battle will determine the winner. Rules will be of what Incap and others has suggested for fleet battles, so all in one area and no running. The fight will be watched as well to ensure it all goes to plan.
While I generally agree with those rules, I specifically disagree with some of them.Rules will be of what Incap and others has suggested for fleet battles, so all in one area and no running.