I like the idea of faster travel times without making ships insanely fast in \"normal space\".
I like the idea of the limitations you put on it, in that they appear to limit travel distance (you have to drop from subspace to normal space to recharge shields in order to avoid getting eaten).
[Possible adjustment there - have the shield drain over time, but add shield damage from the subslime/SSM\'s (subspace slime monsters) - thus if you are a smaller subspace traveling ship, you have to avoid the huge monsters because they will kill your shields in seconds and then eat your ship]
I like that this would appear to encourage carrier-style capital ships, designed to haul smaller more combat-oriented ships through subspace.
I DISlike the potential for an enemy force to instantly drop out of subspace directly within firing range of a base - but I mentioned a possible fix for this earlier - subspace lockout generators (think the gravity well generators from Star Wars). For that matter, large masses such as planets should naturally generate such things, and obviously the stars would.
I like the possible gate idea, as well as it\'s massively expensive aspect. You\'re basically talking a wormhole here, or at least the Science Fiction version of wormholes I\'ve run across on occasion.
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An idea i had would be for large object/planets/stars to generate a \"shadow\" in subspace - basically this ties in with the \"gravity well generator\" idea from before - this would basically prevent subspace travel and SSM spawning in an area around planets and large stations, which effect could be enhanced on stations by placing the supspace jammer blocks (larger field with more blocks, or something).
It would ALSO mean that you could \"see\" planets and large objects in subspace, by the \"shadow\" they cast into the hellish void...:D
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Edit: Another thing I like about this is that it seemingly would allow a small fighter/frigate size ship to make short hops into subspace (avoiding monsters as much as possible, or it dies).
Since as I understand it, the smaller the subspace drive the faster it recharges...
I like the idea of the limitations you put on it, in that they appear to limit travel distance (you have to drop from subspace to normal space to recharge shields in order to avoid getting eaten).
[Possible adjustment there - have the shield drain over time, but add shield damage from the subslime/SSM\'s (subspace slime monsters) - thus if you are a smaller subspace traveling ship, you have to avoid the huge monsters because they will kill your shields in seconds and then eat your ship]
I like that this would appear to encourage carrier-style capital ships, designed to haul smaller more combat-oriented ships through subspace.
I DISlike the potential for an enemy force to instantly drop out of subspace directly within firing range of a base - but I mentioned a possible fix for this earlier - subspace lockout generators (think the gravity well generators from Star Wars). For that matter, large masses such as planets should naturally generate such things, and obviously the stars would.
I like the possible gate idea, as well as it\'s massively expensive aspect. You\'re basically talking a wormhole here, or at least the Science Fiction version of wormholes I\'ve run across on occasion.
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An idea i had would be for large object/planets/stars to generate a \"shadow\" in subspace - basically this ties in with the \"gravity well generator\" idea from before - this would basically prevent subspace travel and SSM spawning in an area around planets and large stations, which effect could be enhanced on stations by placing the supspace jammer blocks (larger field with more blocks, or something).
It would ALSO mean that you could \"see\" planets and large objects in subspace, by the \"shadow\" they cast into the hellish void...:D
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Edit: Another thing I like about this is that it seemingly would allow a small fighter/frigate size ship to make short hops into subspace (avoiding monsters as much as possible, or it dies).
Since as I understand it, the smaller the subspace drive the faster it recharges...