A ship I've been working on since I first downloaded StarMade. It's been through many versions and still has a way to go with weapons refits but I'm now happy with it's overall form and layout and thought it about time it had it's own thread. So here it is, The Great Yamato.
I chose the "The Great Yamato" over "The Yamato" specifically because of the underside turrets, (the original SBSYl does not have them.) It's a scratch built ship using a rough 5 meter grid overlay on this source image. (I've since learned my scale was out somewhat and it should be bigger but whatyado? ./shrug)
The role of the ship is to be a fun ship to explore StarMade in so I've made a number of concessions to make it more enjoyable and fun to use in game. I've added a dual fighter hangar in the keel as well as two independent 6 bay drone docks which house 12 mining drones. This gives the ship mining capabilities without straying too far from cannon. Originally the fighters are supposed to be housed where the drones are but there was not enough room for decent looking fighters in the hull. Now it can explore and do a little mining for cash and resources along the way.
Quarter Deck, the 'Commmand Chair' (white entity in the background,) goes from this level to the Bridge at next level and then up to the Captains Observation deck at the top of the ship. The Command Chair is intended to be used as the controlling entity when flying the ship as a fleet.
Bridge Deck. Main core and Command Chair in the background. The Ice Coral in the pic is a rotating clock meant to represent the holographic map as seen in the original series and now controls the Nav lights. I stayed as close to possible to the general layout of the original Yamato's bridge but had to compact things in a fair bit due to size restraints and the magic Tardis like physics of cartoon internal/external imagery.
The three command decks from outside. Captains Chair visible in the Captains Observation Deck.
Continued...
I chose the "The Great Yamato" over "The Yamato" specifically because of the underside turrets, (the original SBSYl does not have them.) It's a scratch built ship using a rough 5 meter grid overlay on this source image. (I've since learned my scale was out somewhat and it should be bigger but whatyado? ./shrug)
The role of the ship is to be a fun ship to explore StarMade in so I've made a number of concessions to make it more enjoyable and fun to use in game. I've added a dual fighter hangar in the keel as well as two independent 6 bay drone docks which house 12 mining drones. This gives the ship mining capabilities without straying too far from cannon. Originally the fighters are supposed to be housed where the drones are but there was not enough room for decent looking fighters in the hull. Now it can explore and do a little mining for cash and resources along the way.
Getting the overlayered turrets to work without jamming (too much) was quite the exercise so their positioning, shape and size differ somewhat from the source. With a little piloting skill they now work reasonably well and the ship can now reliably broadside a station.
Top of the Command Tower behind the Captains Observation Deck is a crew lift hatch. The lift extends out of the ship.
External drone dock clearly visible at the stern. Two advanced plex doors in the keel hide the fighters. There's a manual astronaut entry and another crew lift entry. Again the lift extends externally allowing an astronaut to get in.
Top of the Command Tower behind the Captains Observation Deck is a crew lift hatch. The lift extends out of the ship.
External drone dock clearly visible at the stern. Two advanced plex doors in the keel hide the fighters. There's a manual astronaut entry and another crew lift entry. Again the lift extends externally allowing an astronaut to get in.
Quarter Deck, the 'Commmand Chair' (white entity in the background,) goes from this level to the Bridge at next level and then up to the Captains Observation deck at the top of the ship. The Command Chair is intended to be used as the controlling entity when flying the ship as a fleet.
Bridge Deck. Main core and Command Chair in the background. The Ice Coral in the pic is a rotating clock meant to represent the holographic map as seen in the original series and now controls the Nav lights. I stayed as close to possible to the general layout of the original Yamato's bridge but had to compact things in a fair bit due to size restraints and the magic Tardis like physics of cartoon internal/external imagery.
The three command decks from outside. Captains Chair visible in the Captains Observation Deck.
Continued...
Last edited: