I'm setting it up so a single 1 man faction needs 2 systems to be self sufficent in terms of FP. With ONLY the homebase system you will have negative FP growth and once FP becomes negitive you lose homebase protection.
[DOUBLEPOST=1443853190,1443852996][/DOUBLEPOST]Oh yeah... Due to the the limits in the faction config... You won't be declared "inactive" for 60 days. After 60Days of inactivity if your faction hasn't kicked you, you won't be a detriment to their Faction points.
I'd be careful with that. If that scales linear (and why wouldn't it) that means a 10 man faction needs a whopping 20 systems to break even (and they still won't be able to amass a lot of FP for reserves.) Also, it would take a tremendous amount of resources (we are talking about million blocks stations with capital turrets) to sufficiently protect those systems (and still very far from enough on the long run). Which means, if another faction sneak attacks and systematically rolls through their systems with their fleet (let's say equal sized faction, attacking intentionally when no one from the enemy is on) in like 2 hours, leaving only their home system, the rapid FP decay caused by that (as member count does not change) can deplete their FP fairly fast, making homebase vulnerable - you could eradicate an entire 10-man faction in a single evening/night. Is it me or does that sound REALLY broken?
To add insult to injury, the current system is made that when your FP drops to 0, you lost the last system you claimed. Which in this case, will cause a domino effect, as your FP source is claimed systems.