Easy…yo, Sven. did you manage to make a single pulse monostable yet?
I'm developing a support tool for my Boom Lance weapon and need a monostable circuit that only produces 1 output signal at a time no matter how many inputs pulses are sent
Easy…yo, Sven. did you manage to make a single pulse monostable yet?
I'm developing a support tool for my Boom Lance weapon and need a monostable circuit that only produces 1 output signal at a time no matter how many inputs pulses are sent
If I understand you correctly, try this:yo, Sven. did you manage to make a single pulse monostable yet?
I'm developing a support tool for my Boom Lance weapon and need a monostable circuit that only produces 1 output signal at a time no matter how many inputs pulses are sent
aaaah it change everything ! ^^Please take note that the R input on the AND has to be negated in your circuit.(which effectively turns the circuit into a NOR-RS cell, since both of these do the same
it was just pure logic, not electronic, but It wasn't clearly stated that you need to invert the AND input so I thought it was just a AND gate and an OR gateYou cannot apply all real world mechanics to the in game counterpart. real circuits require power, have resistance. These things do not exists in Starmade. When I build circuits I think of them as if I am writing a script or a program as I have more background in that area then electrical engineering.
The inputs on the graphic were labeled "high pulse" and "low pulse" Perhaps I'll need a better graphical representation to make it clearer in the future?it was just pure logic, not electronic, but It wasn't clearly stated that you need to invert the AND input so I thought it was just a AND gate and an OR gate
Most inputs will be a pulse, I have to come up with a good visual representation of the inputs and outputs. Of course not all circuits have a clear output. SvenCells™ are nice because in most cases it doesn't mater what block you take outputs from and RS_Nor and RS_NAnd are nice because they off every possible output, High and Low both when Set and Reset. I cannot use activators as a blanket input because sometimes you need to use an activator in a circuit that is never meant to be an input from anything other than the existing circuit. Let me Photoshop some ideas together.yes pulse is more of an event/action (low pulse -> going from 1 to 0, etc...) than an actual state
so I think "low active" and "high active" sounds better
excepts that, your graphical representation is really good ^^
It's not a bug. It's doing exactly what you'd expect it to do based on how StarMade batch process logic rather than sequentially processes each block.sadly RS ANDOR gate aren't memory cell , it's a starmade bug ...
you didn't read the previous messages \( -_-)/It's not a bug. It's doing exactly what you'd expect it to do based on how StarMade batch process logic rather than sequentially processes each block.
Basically, because StarMade doesn't have electrical flow simulation, you get all circuits that could be turned high or low during each half second tick doing so. In the case of SvenCell™'s, if the OR goes high it sets the AND to high during the same half second update. Then, the AND keeps the OR high which in turn keeps the AND high. The only way to break that is to get another input into the AND that isn't high. Hence, the circuit is stable and can be used as a memory cell.
The only shortcoming of the cell is that the input that turns the cell must be kept high when the cell is low or else the AND part of the memory won't turn on. Not that difficult, but something you need to be aware of.
That's just the basic Activator - NOT - DELAY - AND resetting pulse limiter that everyone uses.yo, Sven. did you manage to make a single pulse monostable yet?
I'm developing a support tool for my Boom Lance weapon and need a monostable circuit that only produces 1 output signal at a time no matter how many inputs pulses are sent
It's not really oscillating tho, and again, it's working exactly the way it's meant to.you didn't read the previous messages \( -_-)/
again it's not electricity it's logic ....and you should never ever EVER make something oscillate this way
no you don't get nothing, you still get a signal wich is different with the technology used (with TTL low level is 0V - 0.8V)When you turn off a signal in a real circuit, you get nothing. Empty pipe or wire or whatever.
Not sure why you're pissed off. We are just having a discussion about a game. We are not deciding the fate of the world or trying to cure cancer or anything of true importance...Xavori I don't have time to write a full answer ( and I'm too much pissed off too), I will make a full answer when I will have time
no you don't get nothing, you still get a signal wich is different with the technology used (with TTL low level is 0V - 0.8V)
there is no formal logic, it's only logic and if "starmade logic" don't follow those rules it's not logic anymoreSo while I get that true formal logic would dictate the cells are bugs, StarMade logic isn't true formal logic. It's StarMade logic, and it works exactly as expected by the rules it was meant to use.
hummm no xDTalking to takethispie about this subject is like trying to talk to a person about chess rules, but they keep bringing up checkers rules.