One word. Cargo.
Yet.
Someone please start testing docked reactors and dock shield generators. (I've been putting off learning this cuz of this bug)
Do astronauts trigger race gates? Just ships? Both?
The post doesn't say specifically, but I know they mentioned it. So, just for confirmation, is the new station in this update?
I was hoping planet eaters would stay broken.
Asteroid respawn is a good thing, for now. Glad it won't be permanent.
I need to start testing my shipyards, see how much these bug fixes changed/made better.
Over all... Yes!
Blasphemy!
- The issues mentioned in
http://phab.starma.de/T384 were fixed. Power supply works but there's a synch issue which makes not every tick supply and consume power. It's not too bad though, they're still viable.
- Astronauts and ships both trigger by race gates.
- The raycasting optimization affects much more than just planet eaters, block destruction in general (excluding destruction caused by missiles) should be cost less performance. Most likely servers will still disallow planet mining which is fine, but at least now, if someone breaks that rule he won't take the server down with him.
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So if I'm reading this right the issue with the missing tick on support weapons has been fixed?
If we fire them via logic we get the full 5 ticks?
No, that's a different task:
http://phab.starma.de/T46