Minecraft was great because redstone was an option but not a necessity or focus. Engineer enhanced the game, but was not the focus. For Starmade: Who is the target audience? How many of them will climb this ship-building learning curve? Is Starmade a game of designing ship circuits, or a game of using those ships? Building ships is the gateway to the rest of the exploring, fighting, and factioning - so this must be accessible for all players.
I strongly emphasize implementing a way for players to simply purchase a ship. Not a blue-print that they have to fly to a construction yard, but just a catalog where they can have a ship delivered to their current location. Players should probably also start out with a ship, so they can skip the construction/learning curve all-together if they want.
I like this game, I think the new system is more balanced. I want to see the game succeed.
I strongly emphasize implementing a way for players to simply purchase a ship. Not a blue-print that they have to fly to a construction yard, but just a catalog where they can have a ship delivered to their current location. Players should probably also start out with a ship, so they can skip the construction/learning curve all-together if they want.
I like this game, I think the new system is more balanced. I want to see the game succeed.