With a big enough power system i can fire a ION Snipercannon switch to a Explosive Sniper cannon within the cooldown of both weapons and fire them at the same time...I think you are misunderstanding. All turrets export damage to another entity, but self powered turrets are the problem because they have no drain on the main ship, allowing you to fire your shield guns and your block damage guns at the same time with no problems.
Ok thanks for clarification... Well if you do this you are wasting a lot of firepower potential by specialising a weapon to just destroy blocks on a big area... Look if you would take the same power generated by the turret and put it to use by a snipe cannon or some other good systems with a single output you'd get higher dps.Tertiary effects do not apply an "extra power debuff" to weapons, so I have no idea what you're talking about here. I am referring to the fact that block destruction weapons require a lot of outputs, and that this increases power consumption heavily at larger scales. By putting your block damage in turrets, you can have each turret function as an individual output, cutting down power consumption heavily.
But the real point i'd like to make here is that you are pointing at the turret being self powered for weapon system design related issue. sure all this stuff interacts of some sort. You are not cheating yourself around multiple output weapons by either putting them on turrets or utilizing lots of turrets. Turrets are a trade off because of the mentioned added weight also being more drastic because of the not so optimal hull to system ratio on a turret. But again these are issues which the turret being self powered is not really the source of the issue if you ask me... yes it makes the problem possible but let's say all the systems in place are starmade alpha issues and sorry to put it that way i kinda doubt schine either knows to properly balance such stuff or even tries to already because they are focusing on features.
An arguable statement. Well i prefer high dps turrets i rather not specialize them on just one scenario and i guess every builder has their own view on that topic. And agin people also taking pride in their work might state that efficiency of a battle ship does not only rely on the efficiency of it's turrets.A turret that is big enough to support both ion and block damage is an inefficiently designed turret
In the given scenario, the ship with the more specialized weapons would win for you made clear same block count/mass which means the two operating guns of the player driven ship are way more effective than the ship that has to carry around additional turrets has to have more rail mass enhancers and because of bearing more hull blocks than the other ship will have a weaker shield regeneration than the other ship sure it's turrets might fire simultaneously but the other ship only need the ion weapon as long as the enemy ship has it's shields and then entirely can focus on wrecking where as the ship with the turrets might be firing all of it's weapons at once but at the same time has weaker guns. Also the paragraph about lower count of thruster blocks might give the other ship an advantage if it can manage to stay on distance and utilize it's sniper weapons while cruising around it's enemy...The power needed to regenerate shields is very minimal and again, not a problem for the turret, as it is just using mothership shields and is fully self sustaining, so the extra drain on mothership power does not effect it.
A player operated ship cannot effectively fire both ion and block damage at the same time unless you are using high alpha weapons. A person simply cannot fire two DPS weapons simultaneously like AI can.
Compare two ships. Ship A and Ship B have identical stats, except Ship B has exchanged a small amount of its thrust in order to have self powered turrets without having a higher block count. Ship A has separate ion and block damage DPS weapons. The pilot can only fire one of these at a time, and could not fire both at the same time if he could physically do it because the main ship does not have enough power to do so.
Compare this to Ship B, which has its block damage DPS weapons on turrets. This means it can fire both ion and block damage simultaneously, but the load on the main ship is the same, because the turrets are self powered. This means that Ship B effectively has, let's say, 1.5x the DPS of Ship A.
It should become immediately obvious who will win this fight, despite all else being equal.
Actually i am just taking this counterstance to point out "it depends on the ships man" The described thing i would consider a balance issue. not saing the balance is right, just saying it might get tweaked later in the games development if the advantage should turn out that drastic as you described. i personally never went through the hassle of building two identical same mass ships to just figure out which option would be more advantageous for i still see turrets as a necessity to overcome the slow turning rate of capital ships and giving them the ability to fire at multiple angles comared to the speed and agility of smaller crafts which are able to utilize their main guns on any target for they can quickly reaim on anything and main guns are always more effective than turrets just because of the not additional weight added and better system to hull ratio and such = more system blocks compared to a docked/turreted solution. the point is capitals have no choice they either have turrets doing the aiming for them or they are in deep shit. you can not aim at stuff in a 2km long battleship except it is absolutely stationary... and even then it begs the question if you really want to invest so many systems into a main gun weapon on the ship itself if you could rather invest these blocks into defense and keep your turrets alive longer and letting them do the fighting.
It is not like there is a choice.
taking the homeworld system it is ok for a frigate to have just a single weapon like an ion beam to take down capitals for they are fast enough to bring them down before the cap ship can turn around to aim at them... it is not ok for a battle cruiser to just have frontal main guns, it better has everything as turret for it hardly ever will come around in the right atack angle... same in starmade.