- Joined
- Oct 15, 2013
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Another Q&A? Great, more notes to write.
Nah, just kidding, I don't mind. :D
I have some questions for you please Calbiri.
Nah, just kidding, I don't mind. :D
I have some questions for you please Calbiri.
- I was wondering if there are any new colours or shades of existing colours planned for hull and lights, and whether more block types such as deck plating, bulkhead, carpeted floor or ceiling panels (EDIT- Pre-lit! Ceiling with strip lighting in them!) might be a possibility (these would have no additional functionality but just be different textured blocks we can build with beyond building with hull and various types of terrain)? I would personally like to see more decorative computer panels too.
- Similarly, the plants and flowers we find on planets are not cube shaped... will there be any other non-cube shaped blocks that players could use on their ships (eg cables, machinery, toilet (lol), stairs and railing (hand rails, not minecarts :p)?
- In the .14 update we got the functionality to choose the direction of gravity from Gravity blocks, but will we be able to orientate the block itself too so that we can choose which direction the block itself (texture) is facing.
- Another new block type I think people would find useful could be a PlexCanopy (?name?), which looks like PlexGlass but works like PlexDoors, allowing players to build a cockpit on a fighter without needing to put a door somewhere on the ship. Could this, or something else that allows the creation of an opening cockpit, be introduced?
- In the first Q&A, you mentioned that ship "coring" will not be a function of destroying a ship in the future. I am interested in the implications of that beyond how a ship is destroyed, ie what is the plan for the shipcore in the future - will the core still be the block players "enter" in order to control a ship or can it be hidden away and other blocks used to control a ship? If it is - will players get additional features to allow us to alter how we interact with it (better handling of how players exit the core and ability to move it within a ship)? If not - what will be the alternatives be (eg the chairs that players have been crying out for maybe)?
- You also mentioned an activation block which I find interesting but had some questions about it's functionality. Will blocks that currently have no on/off function be able to be connected and turned on/off (such as power and shields)? And can activation blocks be linked together (for example, I connect all my exterior lighting to one activation block, my deck one lights to another and deck two lights to a third (and so on, allowing me to turn on/off specific groups) which I then connect to another activation block (allowing me to turn on/off all lights simultaneously), I also have all my power blocks connected to one and all my shield blocks connected to another, and those 3 (power, shields & lights) activation blocks are then chained to ANOTHER one used as a master control power up/down block)?
An idea I had about the activation block's functionality (which you may already have thought of) is to have two modes: "invert" (which I guess would be how it was going to work) - where anything that's connected to the activation block that is currently off gets turned on and everything that is on gets turned off when activated and visa versa when deactivated (great for opening an exterior door and "closing" a ramp made from plexdoors with one click, but would suck if you're turning off all your lights and there was one that was accidentally already off that then gets turned on); and "switch" - where when activated everything connected that is off gets turned on but anything already on stays on and when deactivated everything connected that is on gets turned off except (again) anything that's already off stays off. - In part 4 of the first Q&A you talked about the 2 types of AI crew, but it wasn't clear what these 2 types were or what their differences would be (you said "Think of your crewmen like an away team - they're the ones you can actively control. What you can do with your 'other' crew members, is you can set them to a task and leave them to it") Forgive me for sounding dumb but I didn't fully understand the concept from this. Could you go into more detail about the 2 types please?
- It was also mentioned that stack sizes will be limited. I was wondering if that is going to be an update coming soon or nearer v1 release?
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