- Joined
- Jan 1, 2013
- Messages
- 772
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- 452
Visitor,A few questions, here.
- What is the ultimate plan for the gameplay? It's rather obvious that lot of priority is put into battles where humongeous ships will take part, but how much will there be for exploration and survival fans? Will there be situations like risking being stranded in space after a battle, requiring use of evacuation pods etc to survive extended periods of time till the help - NPC or player-based will arrive?
- What are the plans for development in the closest future? Any roadmap/priorities for the next few versions (beside optimization and bugfixing which should be always a priority, I mean)?
- We start slowly moving into direction of player character being more than a medium for the player to interact with a ship, with the addition of stuff like personal firearms. How much developed ship-less gameplay is expected to be? How big importance will the characters have? Will bigger ships demand several members of the crew for maximum efficiency? Will there be a selection of different armors/weapons or maybe even an ability of modular design of equipment for all kinds of activities from boarding enemy ships through scouting to extended exploration?
- Regarding aforementioned survival, how many things will regular player have to worry about? Oxygen was mentioned and is a given, but what about other (possibly acidic/corrosive) elements in the atmosphere, food or water?
- What is the ideal extend of things players will be able to mess with in regards to AI and the game's world? NPC factions with different goals, quests, adventures? Will we have background fluff elements or Starmade is made to be completely sandbox experience?
- Which systems/features we can expect won't be further changed and which one may change dramatically? Things like all-direction propulsion blocks that can be installed anywhere vs actual thrusters or maybe even single-directional thrust requiring proper ship design so it will fly/turn in all required directions?
- Will there be a way to have centralized controls for internal ship subsystems? Things like remotely activating and manipulating (or even overwriting manual access to) not just lights or doors but emergency self-destruct systems, connected turrets etc?
- How regular Starmade workday looks like for different members of the team? In particular, Schema?
Wow, just wow, SUCH good questions, no repeats, and so many of them :D I'll do my best to get these answered to your satisfaction!
For now, I'd like to refer you to a video by Tomino_sama and Mushroom Fleet. They demo'd a new system being added to the game in this video https://www.youtube.com/watchv=AX0mKfQU4Sk&list=UUbJty39iOiBRkSAIo25uGwg
this should answer your question about remote activation to a degree, but I will go into further detail on it in the Q&A, I promise.