Hello,
first of all, thank you all for participating in the discussion about shields. I still have to evaluate some more, but it seems that most agree (as do I) that the problem is less with the shields and mroe with the AMC. I did a first test with this new pre-release to tie damage and reload speed together: Basically the more damage a weapon does, the less more time it will take to reload. You can of course buff that value again by spending points from speed and distance.
Also some long lasting bugs have been finally identified and fixed
Get the build here:
http://files.star-made.org/build/pre/starmade-build_20131018_135625.zip
(as always: "dev" is username/passwd. The build will be installed to "play.star-made.org:4242". Server admins: please be careful with installing pre-builds on your live server as they can contain game breaking bugs)
Also, some work on new features has been done. I will also soon expose AMC/Shield valiables to the server.cfg to quickly be able to fine tune.
Here is the changelog so far (excluding work on new features):
- mineral recipes now 1:10. Recipes for hull -> wedge etc (thanks to starcitsura)
- finally fixed long lasting bug that was cauing an astronaut to be at local position 0,0,0 for one frame. This for example caused the sudden planet-kill (even if only in orbit) was it to happen near a planet that had lava at the center
- items in space are no longer picked up if inventory is full
- added borderless windowed mode to advanced options in the startup
- inventory management for building has been moved to server to combat duplication/loss due to lag
- fixed transmission synchronization of point distribution. (damage, speed, etc not changing, or saving)
- test for AMC balance (more damage causes more time to reload)
Thank you for playing StarMade,
- schema
first of all, thank you all for participating in the discussion about shields. I still have to evaluate some more, but it seems that most agree (as do I) that the problem is less with the shields and mroe with the AMC. I did a first test with this new pre-release to tie damage and reload speed together: Basically the more damage a weapon does, the less more time it will take to reload. You can of course buff that value again by spending points from speed and distance.
Also some long lasting bugs have been finally identified and fixed
Get the build here:
http://files.star-made.org/build/pre/starmade-build_20131018_135625.zip
(as always: "dev" is username/passwd. The build will be installed to "play.star-made.org:4242". Server admins: please be careful with installing pre-builds on your live server as they can contain game breaking bugs)
Also, some work on new features has been done. I will also soon expose AMC/Shield valiables to the server.cfg to quickly be able to fine tune.
Here is the changelog so far (excluding work on new features):
- mineral recipes now 1:10. Recipes for hull -> wedge etc (thanks to starcitsura)
- finally fixed long lasting bug that was cauing an astronaut to be at local position 0,0,0 for one frame. This for example caused the sudden planet-kill (even if only in orbit) was it to happen near a planet that had lava at the center
- items in space are no longer picked up if inventory is full
- added borderless windowed mode to advanced options in the startup
- inventory management for building has been moved to server to combat duplication/loss due to lag
- fixed transmission synchronization of point distribution. (damage, speed, etc not changing, or saving)
- test for AMC balance (more damage causes more time to reload)
Thank you for playing StarMade,
- schema