Hello players,
this is the next iteration in the pre-build. I think this will be the last one before the update comes for real. Please test the pre-build, as the quality of the official update directly depends on it. I will try to set up a pre-build server in the near future, so I would need an experienced admin to maintain it, and always keep it up-to-date with the absolute latest version.
http://files.star-made.org/build/pre/starmade-build_20130930_161421.zip
(as always username/password is "dev)
To some, the progress of the game might seem slow or stagnant at the moment, but don't worry. I'm doing core work and basic stuff at the moment, which isn't that noticeable ingame, except that the game is more stable and better to use. Once I'm ok with stability, there will be one new feature after another. The time to do new features with a good core is drastically reduced, because the fewer bugs there are in the core, the easier it gets to integrate a new system.
Here is the change log for this version:
- server cfg option to drop credits on death into space
- turning speed now displayed in build mode stats
- refined new turning speed model
- fixed buying blueprint with blocks option
- server shutdown more gentle to the database (waiting for unfinished business of other threads)
- fixed bug where docked objects (turrets) would stop flying with the mothership (looks like lag, but was the object stopping to transfer its position to the turrets after switching to lightweight physics objects when the object is in another sector than the player on the client)
- fixed bug where owners of the ship could only take items if they had enough credits to theoretically buy it
- setting 0 for a price in a personal shop will no longer crash when trying to buy
- fixed a compile error for a shader for some graphics card (game would not load)
this is the next iteration in the pre-build. I think this will be the last one before the update comes for real. Please test the pre-build, as the quality of the official update directly depends on it. I will try to set up a pre-build server in the near future, so I would need an experienced admin to maintain it, and always keep it up-to-date with the absolute latest version.
http://files.star-made.org/build/pre/starmade-build_20130930_161421.zip
(as always username/password is "dev)
To some, the progress of the game might seem slow or stagnant at the moment, but don't worry. I'm doing core work and basic stuff at the moment, which isn't that noticeable ingame, except that the game is more stable and better to use. Once I'm ok with stability, there will be one new feature after another. The time to do new features with a good core is drastically reduced, because the fewer bugs there are in the core, the easier it gets to integrate a new system.
Here is the change log for this version:
- server cfg option to drop credits on death into space
- turning speed now displayed in build mode stats
- refined new turning speed model
- fixed buying blueprint with blocks option
- server shutdown more gentle to the database (waiting for unfinished business of other threads)
- fixed bug where docked objects (turrets) would stop flying with the mothership (looks like lag, but was the object stopping to transfer its position to the turrets after switching to lightweight physics objects when the object is in another sector than the player on the client)
- fixed bug where owners of the ship could only take items if they had enough credits to theoretically buy it
- setting 0 for a price in a personal shop will no longer crash when trying to buy
- fixed a compile error for a shader for some graphics card (game would not load)