- Joined
- Jun 12, 2016
- Messages
- 10
- Reaction score
- 9
I am talking strictly in the sense that i am not a PVPer too. I was just voicing my concern because the way i see it, the current issues are clear and its becoming repetitive to voice them everytime. As i said, i believe you will do your best.bigdude601 I understand that. And still I want to make the game I envisioned. I'm not trying to make less players play the game. The opposite. However there are a lot more reasons why players stopped playing than pvp balance. I have to address those reasons, too.
[doublepost=1510986240,1510986084][/doublepost]Lightspeed12 I only have an overall vision. I didn't mean to say that I wouldn't give a damn about people's input. For example I'm aware that I'm not a PvP player, but I still want a strong PvP aspect in the game, and for that I'm going to look at the concerns of the people. And even though it might look differently, the power update was exactly created because of that. It was to combat a lot of issues that people have with the game, not only PvPers but players in general.
Godamn right. No " I will swarm you with 100 drones" FPS problemsOverall, my vision of the game aligns with a lot of players, I just didn't have the time to finish it yet. One thing for example everyone can agree on is that the game should be stable and performant.
Docked hull with the new shield system (assuming you mean a shielded parent with unshielded child hull) will be possible, but typically impractical.That's fair, but this sentence is piqued my interest;
"~ Local shields: rewritten shield system to cover a radius rather than global to balance shield coverage between multiple docked entities"
Local shielding actually improves how well docked hulls work by allowing you to individually split your shielding, so a single high damage hit will only affect a very small area that you can turn away from the enemy. This really doesn't do anything to fix docked entity shields, in fact, it kind of makes it unbalanced even further.
Saber will be so pleased.Ability to save and load inventory hotbar layouts
Aubrun worked on the planets, improving their performance, generation, and terrain. His work will be the basis for all future planet updates. In short, they will be improved, but not necessarily replaced.In what manner are planets to be replaced?
I'm not going to say that you are "wrong" about those games and their success in those areas, but comparing it to StarMade in our current state doesn't match. I can explain more in depth during the livestream, since you've popped up there recently the past few weeks.Go play avorion, take a look at how those build tools feel. Go spend a few hours in empyrion, see how the survival mechanics work. Go play starpoint gemini warlords, see how well fleet mechanics work.
I'm going to try and comprehend this.This is a simple example that allows your ship to keep a large number of shields due to the generator's placement at the rear of the ship
awwww yiiis, thanks, it'll be very useful in situations like this:Unrelated to balance, we will also implement a solution for docks to no longer be a problem in combat performance wise, specifically things undocking. But more on that and additional balance changes that will address docked hulls in the more detailed news for this update.
Bullies?well schema
anytime you're getting frustrated/sad from critical forum posts or feel like you're getting bullied by these long time veterans, just remember that they're exactly that.
More precisely, what the docked armor does is protect the shield from anti-shield weapons, while the shield protects the ship itself from anti-hull weapons, and this results in a far stronger defense than a shield exposed to ion alpha attack over a hull that simply can't hold enough armor to stop the pierce/punch beta attack.I'm going to try and comprehend this.
Docked armor is bad because players can dock armor to a ship, such as forcefields, and it soaks up damage without dealing damage to system blocks. Understandable. Honestly, it sounds like what armor should be doing. I have yet to entirely see how shield mechanics play into it or exactly how it becomes unbalanced. What makes docked armor more viable than armor placed on the mothership? Does it prevent a loss of armor HP or structure HP? I feel like I brought this up with Zyrr in the past.
Somewhere, someone mentioned how pierce and ion are effectively useless with these shield changes. I'm assuming because of your diagram, you can create a ship that becomes harder to penetrate either the shields or the armor due to the shield mechanic, and the layer of armor in front of it.
Why wouldn't a player simply use both effects until they got through whichever obstacle was in the way?
If the first thing you hit is going to be the layer of armor, why is pierce useless when it's not even hitting a shielded structure?