Hello and welcome to StarMade,
the new version is ready to go live. This version will improve server stability, improve balance, and finally allow players to dock with a ship, that already has docked structures on it.
EDIT: v0.04441: Hotfix: fixed log spam (happening on big ships)
Here is the full change log:
- mineral recipes now 1:10. Recipes for hull -> wedge etc (thanks to starcitsura)
- finally fixed long lasting bug that was cauing an astronaut to be at local position 0,0,0 for one frame. This for example caused the sudden planet-kill (even if only in orbit) was it to happen near a planet that had lava at the center
- items in space are no longer picked up if inventory is full
- added borderless windowed mode to advanced options in the startup
- inventory management for building has been moved to server to combat duplication/loss due to lag
- fixed transmission synchronization of point distribution. (damage, speed, etc not changing, or saving) (player were unable to set weapon percent settings, or they didn't save)
- AMC balance (more damage causes more time to reload) (impact has been reduced since the pre build. Still not final of course)
- fixed physics ray detection (optimization calculated bounding box too small)
- fixed server freezing from running out of buffer pool
- fixed chain docking position
- fixed client being able to kill server by purposly sending malformed command
- fixed connection map not working (hash code did not produce valid values): weapons/connecting did not work
- fixed server crash when admin attempted to sector change player in a docked ship
- fixed vulnerability where clients could cause the server to "pause"
- fixed bug that forbid client to dock in some cases
- fixed core duping bug exploit with using symmetry
- added spam protection for spawning cores
- weapon slot assignment is now saved by player+ship
- fixed HUD display when switching from missile lock-on mode
- controls gittering should be gone (only happened on lower fps)
- fixed AI shooting at dead target (and doing no damage)
- shield recharge not deactivated under fire, but only reduced (the less shields left, the less the nerf is (up to 25%)) (see here for more information)
- secondary weapon more for AMC: right click now fires weapons without focusing on the same point when aiming
- shift clicking on full box no longer eats the item (stashes where that happened in the previous version should be removed and reset)
- private messages can now be sent from console
- new admin command: /faction_set_entity (changes faction of any entity)
- new admin command: /faction_set_all_relations ally/neutal/enemy (sets all non-NPC faction relations to neutral, ally or enemy)
- fixed chain docking's wrong orientation
- non turret local AI search range from 750 to 2500 (about what a player can target)
- AI will now engage at a weapon range that is more sure to do damage
- implemented chaindocking to work with the blueprint system
- fixed physics duplication problem with chain docking when undocking the middle link
- fixed crash when switching to wedge in adv build mode from upside down spike
- fixed bug where AI simulation would spawn blueprints with a name longer then the limit in the SQL database (name gets truncated now)
- optimized file management to not stall as much for header writing
- fixed bug where writing/reding headers was not thread safe (causing NoHeaderException)
- fixed bug where projectiles and beams seem to be shot from another position than the blocks that are firering are
As always please backup your data when you update (the launcher will automatically create one on update), and please don't panic if there is something wrong. If there is something serious, please post here, send me an email, or tell a tester.
Work on new features has also been done. I hope the servers are now more stable, so I can fully focus on new features.
Thank you for playing StarMade,
- schema
the new version is ready to go live. This version will improve server stability, improve balance, and finally allow players to dock with a ship, that already has docked structures on it.
EDIT: v0.04441: Hotfix: fixed log spam (happening on big ships)
Here is the full change log:
- mineral recipes now 1:10. Recipes for hull -> wedge etc (thanks to starcitsura)
- finally fixed long lasting bug that was cauing an astronaut to be at local position 0,0,0 for one frame. This for example caused the sudden planet-kill (even if only in orbit) was it to happen near a planet that had lava at the center
- items in space are no longer picked up if inventory is full
- added borderless windowed mode to advanced options in the startup
- inventory management for building has been moved to server to combat duplication/loss due to lag
- fixed transmission synchronization of point distribution. (damage, speed, etc not changing, or saving) (player were unable to set weapon percent settings, or they didn't save)
- AMC balance (more damage causes more time to reload) (impact has been reduced since the pre build. Still not final of course)
- fixed physics ray detection (optimization calculated bounding box too small)
- fixed server freezing from running out of buffer pool
- fixed chain docking position
- fixed client being able to kill server by purposly sending malformed command
- fixed connection map not working (hash code did not produce valid values): weapons/connecting did not work
- fixed server crash when admin attempted to sector change player in a docked ship
- fixed vulnerability where clients could cause the server to "pause"
- fixed bug that forbid client to dock in some cases
- fixed core duping bug exploit with using symmetry
- added spam protection for spawning cores
- weapon slot assignment is now saved by player+ship
- fixed HUD display when switching from missile lock-on mode
- controls gittering should be gone (only happened on lower fps)
- fixed AI shooting at dead target (and doing no damage)
- shield recharge not deactivated under fire, but only reduced (the less shields left, the less the nerf is (up to 25%)) (see here for more information)
- secondary weapon more for AMC: right click now fires weapons without focusing on the same point when aiming
- shift clicking on full box no longer eats the item (stashes where that happened in the previous version should be removed and reset)
- private messages can now be sent from console
- new admin command: /faction_set_entity (changes faction of any entity)
- new admin command: /faction_set_all_relations ally/neutal/enemy (sets all non-NPC faction relations to neutral, ally or enemy)
- fixed chain docking's wrong orientation
- non turret local AI search range from 750 to 2500 (about what a player can target)
- AI will now engage at a weapon range that is more sure to do damage
- implemented chaindocking to work with the blueprint system
- fixed physics duplication problem with chain docking when undocking the middle link
- fixed crash when switching to wedge in adv build mode from upside down spike
- fixed bug where AI simulation would spawn blueprints with a name longer then the limit in the SQL database (name gets truncated now)
- optimized file management to not stall as much for header writing
- fixed bug where writing/reding headers was not thread safe (causing NoHeaderException)
- fixed bug where projectiles and beams seem to be shot from another position than the blocks that are firering are
As always please backup your data when you update (the launcher will automatically create one on update), and please don't panic if there is something wrong. If there is something serious, please post here, send me an email, or tell a tester.
Work on new features has also been done. I hope the servers are now more stable, so I can fully focus on new features.
Thank you for playing StarMade,
- schema