Hello and welcome to StarMade,
This update has got a great new feature: Players can now manage their own shops from their space station and their planets.
Hotfix#1:
Sorry, there was a compatibility issue with the new shop feature for old station/planet data.
The new update should fix it and it should make the stuff reappear. If not please take the data from your backup from before the patch
Personal Shops
The new Shop Module (buy it in the space station category in the normal shops) converts any space station or planet into a shop. Once you place it down the [SHOP] sign will appear in the top right like with normal shops.
Shops have their own ownership data, so the first thing you want to do is to open up the shop panel and press "Edit". Shops can only be edited if you either are an owner, or if there is currently no owner. You can put more owners if you like. Destroying the shop will get rid of all ownership, as well as all items and cash inside it so be sure to either use it on your home base, or have good protection. One good thing is that the position of the module does not matter, so you can hide it deep in your station.
Another new thing is, that prices now can be not only be credits, but also blocks themselves.
If you are the owner of a shop, you can edit the price for every single item: The "edit price" button will appear in the owned shop if you press on an item (under the buy quantity button).
Owner are excepted from the normal "buy/sell" procedure, they can put and take items from the shop 1:1.
Also, shops now have their own credits. While NPC shops will get more money over time to refill, player shops have to be filled with credits for them to be able to give credits for blocks.
Withdrawal/deposit of credits can also be done in the "edit shop" panel.
I hope there won't be too many bugs with this feature, but server admins should please hold on to their backups in case there is an exploit.
Other changes fixes, and features
- fixed crashing build mode with meta item selected
- fixed change_sector_for command
- changed scheduled spawning method to load sectors on spawn, which should be more robust. Also easier to spawn into unloaded sector.
- added admin command to spawn a blueprint anywhere with more options
- added admin command to set global spawn point (/set_global_spawn)
- fixed bug where enemies would not be considered enemies by neutrals
- fixed exporter error to not set initial position of astronaut mesh correctly
- removed some redundant data being send around for each player
- fixed head movement with more then one astronaut around
- added server hit indication (also to debug)
- changed player orientation setting that might fix some glitches
- fixed vertex order of buffers
- optimized cube shader (eliminated all branches in vertex and all but one in fragment shader)
Thanks for playing StarMade,
- schema
This update has got a great new feature: Players can now manage their own shops from their space station and their planets.
Hotfix#1:
Sorry, there was a compatibility issue with the new shop feature for old station/planet data.
The new update should fix it and it should make the stuff reappear. If not please take the data from your backup from before the patch
Personal Shops
The new Shop Module (buy it in the space station category in the normal shops) converts any space station or planet into a shop. Once you place it down the [SHOP] sign will appear in the top right like with normal shops.
Shops have their own ownership data, so the first thing you want to do is to open up the shop panel and press "Edit". Shops can only be edited if you either are an owner, or if there is currently no owner. You can put more owners if you like. Destroying the shop will get rid of all ownership, as well as all items and cash inside it so be sure to either use it on your home base, or have good protection. One good thing is that the position of the module does not matter, so you can hide it deep in your station.
Another new thing is, that prices now can be not only be credits, but also blocks themselves.
If you are the owner of a shop, you can edit the price for every single item: The "edit price" button will appear in the owned shop if you press on an item (under the buy quantity button).
Owner are excepted from the normal "buy/sell" procedure, they can put and take items from the shop 1:1.
Also, shops now have their own credits. While NPC shops will get more money over time to refill, player shops have to be filled with credits for them to be able to give credits for blocks.
Withdrawal/deposit of credits can also be done in the "edit shop" panel.
I hope there won't be too many bugs with this feature, but server admins should please hold on to their backups in case there is an exploit.
Other changes fixes, and features
- fixed crashing build mode with meta item selected
- fixed change_sector_for command
- changed scheduled spawning method to load sectors on spawn, which should be more robust. Also easier to spawn into unloaded sector.
- added admin command to spawn a blueprint anywhere with more options
- added admin command to set global spawn point (/set_global_spawn)
- fixed bug where enemies would not be considered enemies by neutrals
- fixed exporter error to not set initial position of astronaut mesh correctly
- removed some redundant data being send around for each player
- fixed head movement with more then one astronaut around
- added server hit indication (also to debug)
- changed player orientation setting that might fix some glitches
- fixed vertex order of buffers
- optimized cube shader (eliminated all branches in vertex and all but one in fragment shader)
Thanks for playing StarMade,
- schema