Hello and welcome to StarMade,
Hotfix: messed up some debug stuff for future features. It caused the gravity to not work for astronauts. #2 buying fixed recipes is fixed (I'm truly sorry for the mess ups on my side)
I apologize for recent slacking. I'm back in full control and full power now.
Here are the key changes of the update:
Physics glitching
Probably the best find in a while. I watched a youtube video recently, and the player said that he was experiencing odd control glitches when sliding on planets. In my first run of tests i didn't find anything until I pushed myself in the air with my own ship by tilting the mouse in one direction. Suddenly the ship became hard to control and was hovering in the air as if there is no gravity. But the gravity was still there.
Apparently there was a conflict with the so called "manifolds" used to hold continuous collision detection. The system created too many of them and and caused "ghost" collisions of manifolds that were already detached from the object itself. The other thing it was causing was a split up between compound object parts resulting in a poorer quality of collision especially with docked ships.
Having fixed that will hopefully get rid of a huge source of glitches. It even benefits the performance of the physics.
Fixed Recipes
There is now a part in the config.xml where modders can put fixed recipes. The price and what they do can be defined. The default are what the mineral seperator did before the factory update: It will give a static conversion for leveling minerals up or down. Normal recipes for anything bigger then level one can no longer be bought.
Important: Left/Right block orientation fix
There was a bug placing the block with an orientation of "left" when the build arrow was pointing to the left (as well as the other way around). This fix will not affect much, but it does affect the docking blocks. Docking blocks with a left or right orientation have to placed again with the correct orientation. Warning: Ships already docked to those will undock when loaded in.
Other changed and fixes
Thanks for playing StarMade,
- schema
Hotfix: messed up some debug stuff for future features. It caused the gravity to not work for astronauts. #2 buying fixed recipes is fixed (I'm truly sorry for the mess ups on my side)
I apologize for recent slacking. I'm back in full control and full power now.
Here are the key changes of the update:
Physics glitching
Probably the best find in a while. I watched a youtube video recently, and the player said that he was experiencing odd control glitches when sliding on planets. In my first run of tests i didn't find anything until I pushed myself in the air with my own ship by tilting the mouse in one direction. Suddenly the ship became hard to control and was hovering in the air as if there is no gravity. But the gravity was still there.
Apparently there was a conflict with the so called "manifolds" used to hold continuous collision detection. The system created too many of them and and caused "ghost" collisions of manifolds that were already detached from the object itself. The other thing it was causing was a split up between compound object parts resulting in a poorer quality of collision especially with docked ships.
Having fixed that will hopefully get rid of a huge source of glitches. It even benefits the performance of the physics.
Fixed Recipes
There is now a part in the config.xml where modders can put fixed recipes. The price and what they do can be defined. The default are what the mineral seperator did before the factory update: It will give a static conversion for leveling minerals up or down. Normal recipes for anything bigger then level one can no longer be bought.
Important: Left/Right block orientation fix
There was a bug placing the block with an orientation of "left" when the build arrow was pointing to the left (as well as the other way around). This fix will not affect much, but it does affect the docking blocks. Docking blocks with a left or right orientation have to placed again with the correct orientation. Warning: Ships already docked to those will undock when loaded in.
Other changed and fixes
- Multiple face textures. The face of the astronaut can be now changed on the fly with the left/right arrow keys. This is just a prototype. Please look at the default texture for where to put the extra faces
- Astronaut head movement: The head of the astronaut will now be looking up and down depending on where the player is looking
- Neutral AI: neutral AI will no longer fire on factions that consider neutrals enemies (not a perfect solution)
- Gravity overriding: gravity can now be overwritten when activating another gravity module while still in gravity
- Severely decreased the chance of high level mineral spawning in chests and loot (each base chance times 0.3 chance -> lvl 5 is less then 1% chance)
- In case a weapons computer is orientated to something other then the front it will now always shoot straight in that direction
- added option to turn off drawing of the thruster plum (for slower machines)
- thruster plums now represents how much thrust is added instead of current speed of object
- fixed bug where blocks would not disconnect correctly when deleting computer block
- fixed sound bug where cockpit sound would turn into outer sound
- core engine sound and cockpit sound decreased in volume
Thanks for playing StarMade,
- schema