Hello and welcome to StarMade,
all the preparations and abstractions is paying off with this new feature. For the first time, players are able to use a personal item.
EDIT: uploading fix for nullpointer exception now. no server update required.
Personal Weapon
The system is made for an endless amount of weapon types with variable stats. At the moment there is only a simple laser weapon to test things out. It's fairly easy to use. Just place it in a slot in the action bar and use the left mouse to shoot while that slot is selected.
With the world of StarMade always being consistent, and because the planned system for creating personal items is not complete yet, the distribution of weapons is a little more complicated. New players on a server or in single player will get a weapon by default in their inventory. For everybody else there is the "/give_laser_weapon playername" command.
Also please excuse my failed attempt in pixel art. Beetlebear will soon provide a good looking icon for the weapon
Other fixes
- fixed thrust graphics
- improved pulsator balance (better scaling radius & force values)
- fixed pulsator output setting availability
- fixed in-ship build GUI not to show "enter ship" etc
- implemented block preview in-place (use options menu to turn on) For players that have the advanced build mode block invisibility issue: please test the option, and tell me if the blocks in build mode are still visible. The issue might be caused by the "single block renderer" which in contrast to the normal block renderer uses a slightly different class.
- implemented fallback method if build area is not yet available on clients (hopefully fixes problem that advanced build mode rapid block setting would not work fully sometimes)
- fixed startup GUI for smaller screens
Thanks for playing StarMade,
- schema
all the preparations and abstractions is paying off with this new feature. For the first time, players are able to use a personal item.
EDIT: uploading fix for nullpointer exception now. no server update required.
Personal Weapon
The system is made for an endless amount of weapon types with variable stats. At the moment there is only a simple laser weapon to test things out. It's fairly easy to use. Just place it in a slot in the action bar and use the left mouse to shoot while that slot is selected.
With the world of StarMade always being consistent, and because the planned system for creating personal items is not complete yet, the distribution of weapons is a little more complicated. New players on a server or in single player will get a weapon by default in their inventory. For everybody else there is the "/give_laser_weapon playername" command.
Also please excuse my failed attempt in pixel art. Beetlebear will soon provide a good looking icon for the weapon
Other fixes
- fixed thrust graphics
- improved pulsator balance (better scaling radius & force values)
- fixed pulsator output setting availability
- fixed in-ship build GUI not to show "enter ship" etc
- implemented block preview in-place (use options menu to turn on) For players that have the advanced build mode block invisibility issue: please test the option, and tell me if the blocks in build mode are still visible. The issue might be caused by the "single block renderer" which in contrast to the normal block renderer uses a slightly different class.
- implemented fallback method if build area is not yet available on clients (hopefully fixes problem that advanced build mode rapid block setting would not work fully sometimes)
- fixed startup GUI for smaller screens
Thanks for playing StarMade,
- schema