Hello and welcome to StarMade,
Edit: for some reason it uploaded the dev build and not the new version. I'm sorry! Real new Version is on the way now!
this update features an all new weapon system:
Pulse weapons
This weapon can be a very valuable asset in game. It's best to build in crosses, as only x,y,z dimension matters, and not the total amount of blocks in a group.
The weapon will create a pulse on use, disabling and pushing ships within reach. It's basically "force push" in all directions.
The power needed, and the reload times are quite high so use it wisely. Your own ship cannot be hit.
NOTICE: Existing shops will not automatically have new items in stock. You will have to find a new "untouched" shop, or use the /shop_restock command
Effect System
I took the long route to implement the push and the disabling, implementing a whole new effect system for structures, so more effects can be added very easily, should (and it will) become necessary.
Please notice that there hasn't been much testing on the new features. So I apologize for eventual bugs that are happening. I will be on standby hot-fixing eventual game breaking bugs of the new features.
Some other changes
Beside some crash fixes, the dumb missiles now do double damage. Also the power drain beam will only do one fifth drain damage on non power blocks (instead of half of the full damage). The disabling from the power beam was reduced to 3 seconds and can only be applied to a ship every 10 seconds (so the ship has a chance to free itself if it's hit by the power drain).
There are other new features in the game, but you will have to figure them out yourself ^^. Check your key binding menu.
cheers,
- schema
Edit: for some reason it uploaded the dev build and not the new version. I'm sorry! Real new Version is on the way now!
this update features an all new weapon system:
Pulse weapons
This weapon can be a very valuable asset in game. It's best to build in crosses, as only x,y,z dimension matters, and not the total amount of blocks in a group.
The weapon will create a pulse on use, disabling and pushing ships within reach. It's basically "force push" in all directions.
The power needed, and the reload times are quite high so use it wisely. Your own ship cannot be hit.
NOTICE: Existing shops will not automatically have new items in stock. You will have to find a new "untouched" shop, or use the /shop_restock command
Effect System
I took the long route to implement the push and the disabling, implementing a whole new effect system for structures, so more effects can be added very easily, should (and it will) become necessary.
Please notice that there hasn't been much testing on the new features. So I apologize for eventual bugs that are happening. I will be on standby hot-fixing eventual game breaking bugs of the new features.
Some other changes
Beside some crash fixes, the dumb missiles now do double damage. Also the power drain beam will only do one fifth drain damage on non power blocks (instead of half of the full damage). The disabling from the power beam was reduced to 3 seconds and can only be applied to a ship every 10 seconds (so the ship has a chance to free itself if it's hit by the power drain).
There are other new features in the game, but you will have to figure them out yourself ^^. Check your key binding menu.
cheers,
- schema