[Update: 9/8/16 Part III: Started and almost done with the inner part of the deflector.
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Possibly, it might be hard because the deflector is at an angle, but I'll look into it, if not, I will have some kind of multi input trigger for something out there cause I loved the spacewalk scene in first contactAwesome work so far. Is it too much to ask that the main deflector is a docked entity that can be manually released by logic triggers? As an afterthought, of course.
Idk, how does one go about moving it to a different forum?Shouldn't this thread be in the shipyard section?
Anyway, awesome ship. Looks like it'll be great.
That's the main shuttlebay, secondary would be at the back of the engineering hull.Update: 9/10/16 P1?- finished the control room above secondary hangar with a button for the doors and some chairs, eventually might replace plexdoors with a nice rail door.
Always got those two mixed up lolThat's the main shuttlebay, secondary would be at the back of the engineering hull.
First, I'd like to recommend scaling down images.Here's a sample hallway I just made, open to any input on improvements.
Sovereign class be like: "JJ Trek! Killit!"Just some more pretty things:
Speaking of, I just redid that hallway tell me if this is any better.I love your work True Excalibur. Beautiful.
As Jayman38 says the corridors don't look quite as polished and clinical as they do in the series though, I swear Apple copied the design style!