Rambling time, long, boring, mostly on-topic and made in part because I am rather tired of regularly seeing people fight over this. Feel free to ignore if uninterested, I do know it's a wall of text.
I would agree that the problem doesn't lie in the existence of the big ships but ease and their availability and scaling of their capability versus costs. Already, in the past, I've pointed out that it's absolutely too easy to acquire money and parts, allowing relatively capable player to create versatile, sizeable, sturdy vessels in hours or even less.
At the same time, since there are no issues of having sufficiently sizeable staff for the ships, properly distributed life support and generally - the construction can be often simplified to 'buy crapton of blocks and pile them together to destroy anyone who piled less of them in their own ship' big ships are logical go-to for any practical undertaking. A big reworking of mechanics regarding ship complexity, redundancy of subsystems and their capabilities in comparison with their scale, power requirement etc would be necessary to change that.
But about that we had plenty of discussions, from making shield-scaling demanding and steep enough that bigger ships durability ratio - at least durability of shields rather than hull - will be noticeably lesser than in case of smaller vessels, through special anti-capital ship weapons, to hard-set in server's controls limits on maximum size and subsystem power scaling.
I do not think that big ships should disappear completely. In fact, it would be rather sad if gigantic ships couldn't exist at all. I personally prefer well-designed, spartan but aesthetic smaller ships but there should be a place for all of those. Currently, the only drawback of big ships, beyond maneuverability which, let's be honest, with their offensive-defensive capabilities is of tertiary importance anyway - is the price. And that is only a temporary drawback since money keep pilling up and blocks are basically the only thing they can be spent on anyway.
It's simply too easy to buy big ships and if they do so much better in any capability than the small ones, I am not surprised. Let people have big ships, but let them also sweat about maintaining them, keeping them running, investing in proper escorts rather than magical eternal forcefield generators that currently protect about any and every type of danger sans owner's stupidity.
I'd rather have Schine consider the problems mentioned in this post (and many threads) and make constant risk balanced with the reward, without really making another such kind of thread over and over again. Yes, we know there is a big (no pun intended) problem with ship size scaling, already. Yes, we do know there are people who are fine with making such completely worthless and those who agree with
Yetimania's manifesto, needing big ships to feel they have a big role in the vents surrounding them, to make an impact.
I am pretty sure that statements related to it, such as:
"Baww why can't my tiny fighter that I spent 20 minutes on take out someone's cruiser that they spent a month on ;_;" - every "big ship critic" ever
...are hardly conductive, the same way an as-equally inflammatory claims I've heard that every big ship defendant is just compensating for their personal lackings (a'la big truck drivers with small penises) and simply don't have skill to design and pilot effectively small ships. In fact, I am surprised that in so many threads people make such without mods stepping in and warning people against goading others, the same way I am surprised we have community members willing to pointedly fight using such blanket and simply rude statements.
Those won't help. Beefing pirates won't help long-term either. Re-evaluation of math behind scaling of power of each components while taking into comparison scaling of weapons and any future subsystems (well, I do hope for survivalistic life support and so on, doesn't mean we'll have it though) may help but that won't happen without long, long time of work and adjustment.
Just get me some dev who will say 'yup, we know about it, gonna work on it' and wait till they will need input on certain factors involved rather than reheating those threads over and over again.