Tunk
Who's idea was this?
SW bubble shields scale to encompass the entire craft, giving a much larger surface area for attack while shields are active unless the craft is designed to fit snugly inside.
The new shield block/Capacitor mechanic allows you a trade off between capacity and recharge time and is a multi-block structure (capacitors snap onto the shield, or stack on other capacitors on the xyz axis).
Various systems also generate heat, which must be dissipated via hull.
SW handles "docked" entities significantly different to starmade, what we would call docked entities are part of the main craft via hinges.
Actual docking is a separate entity, as in two separate ships docked rather than becoming part of the docking tree of the parent ship.
The games are currently like apples and oranges right now, because they have significantly different implementations of various concepts.
[edit]
I would like to note that SW's Torus worlds are EXTREMELY impressive from a technical standpoint.
These things are literally tens to hundreds of thousands of km of surface area, being rendered in real time.
In addition to that they have made great inroads into rendering large amounts of voxels/entities of a scale that would crash starmade several hundred times over.
I expect planets to be impressive when they are fully implemented.
The new shield block/Capacitor mechanic allows you a trade off between capacity and recharge time and is a multi-block structure (capacitors snap onto the shield, or stack on other capacitors on the xyz axis).
Various systems also generate heat, which must be dissipated via hull.
SW handles "docked" entities significantly different to starmade, what we would call docked entities are part of the main craft via hinges.
Actual docking is a separate entity, as in two separate ships docked rather than becoming part of the docking tree of the parent ship.
The games are currently like apples and oranges right now, because they have significantly different implementations of various concepts.
[edit]
I would like to note that SW's Torus worlds are EXTREMELY impressive from a technical standpoint.
These things are literally tens to hundreds of thousands of km of surface area, being rendered in real time.
In addition to that they have made great inroads into rendering large amounts of voxels/entities of a scale that would crash starmade several hundred times over.
I expect planets to be impressive when they are fully implemented.
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