First off, please respond normally, so I can actually quote you, unless your intention is to try and "win" the argument by making me not want to bother responding.
I have never gotten a diamond in ten minutes... So, ok, lets bring up something else. Time is a cost, is it not? So, how long does it take to get the M290-Cain in mass effect? A quarter of the way into the game right? How many times can you fire it? Once every couple of missions, if you get a decent amount of ammo. Both a way of balance through cost. Ammo is cost.
While cost is an important balancing feature, you keep forgetting to really mention WHAT the cost you are balancing really is. The cost of the blocks put where an interior would be? The generic cost of any large ship? You haven't said what cost you are balancing actually is in forever, and even then it was kind of weak.
So what you are saying is that people will build interiors anyway??? You know... our main objection to this???
First off, I really hate this objection. You want to know why? It's like saying we won't need the ground vehicle cores, because people already build ground vehicles, or that we don't need the new hazard stripe or ice crystal partial blocks because people already added those themselves.
Next, no, that's not what I'm saying. I'm saying that people aren't going to build microsized crew quarters, they'll build nice looking ones, because they like having things look nice. This entire suggestion is so that people who build large, expansive interiors aren't at such a disadvantage as those that aren't. And don't give me that crap about hallways not mattering that much in terms of stats. Sure, on a vessel with short, thin hallways, maybe, but on a ship with a large hanger, nice hallways, and rooms, spaces that could be filling with hundreds or maybe even a few thousand shields or power.
If you remember, my calculations showed that it would make ships that didn't use this at a severe disadvantage(you have barely a 1% difference in stats[based on mass]) .
A twenty thousand (20,000) block ship, having just 1% of its space, presumably normally shield banks, taken away by interior instead would have two hundred (200) blocks taken up the interior, counting the space taken up by walls of the hallway. 200 blocks is capable of creating a 2x2 hallway with minimal interior hull plating 25 blocks long, which is an appropriate length hallway for a ship of that size, I would think. However, a basic ship interior is probably going to have at least 1 5x4x5 room (50 blocks) for computers, 1 5x5x5 (75 blocks) core room, and 1 4x5x5 crew quarters (100 blocks) (2 beds, with a personal plex storage next to each one, with no extra space), as well as numerous other rooms (plex storage, hanger, captain's quarters, bridge), which I decided not to mention because I felt I proved my point.
Overall, these basic, minimal interiors I listed add up to four hundred twenty-five (425) blocks, which is 2.1% of a ship, far more than the under 1% you claim, even without additional rooms that most interiored ship have. On a ship with one thousand (1000) shield blocks, which is probably a bit of an understatement for a ship like this, that would gain the ship an additional 21 shield blocks. A ship with 1000 shield blocks vs 1021 shield blocks gives us 80,678 vs 81803, which is an additional ~1,100 damage the ship could take.
So, ask yourself again, is it really a forced choice to use NPCs if this was added with a 1%-5% boost on a system?
Also, I'd like to bring up a topic that might get me some flak (on top of what I already get from Vyor).
What if you could also hire robotic crew members powered by a BobbyAI or something of the likes? They'd always work at 1.2% efficiency,
as opposed to the fluctuating efficiency of human or alien crew based on their morale, and wouldn't require anything beyond passageways throughout the ship to work. However, they would need power to run, and while they would use a ship's energy while on board, if you took them off for away missions onto planets or other unpowered places, they would slowly drain away from their internal battery, and be forced to use their backup battery, which cuts movement speed to a quarter and prevents them from using weapons or anything. I was thinking a 10,000 capacity battery that drains at 5 e/s, meaning you could use them off ship for 2000s/33 ⅓min.