I was thinking about this for some time, but i'm pretty sure there could be more reasons for the interiors to exist, but i simply couldn't think about them.
So far using ship's space in other ways than placing more blocks (except hull and decorative ones) is a waste of this space. Hopefully the problem with hulls will be resolved with new HP mechanics, but still we would be left with redundant interiors of ships.
So the point of course is to make interiors useful! And the problem is: how? It's not that we are going to get more shields by not placing them or more dps with less weapon blocks.
But what if we actually did get better stats if we had interior?
Basically the idea is that NPC crew on bigger ships would useful. Not necessary, but handy and would result in boosting (more like not-nerfing) some stats of the ship.
But to have NPC crew, players would need to build an interior for them.
Of course how much presence of the crew would have an impact on ships stats and many other things would be customizable
And i'm using the word "station" as the place where one crew member would work (on a ship) not a space stations. Sorry if it will cause any misunderstandings.
Basic idea:
Extended idea:
If interested, please read my vision of this idea, with detailed explanation how, in my opinion, it should work
Drawbacks of this idea:
So yeah, this is my suggestion, what i generally would like to see in game.
And here is how i imagine this system to work with more detailed description:
If i made some mistakes or haven't made my idea clear enough - i'm sorry but this was a long text to write
Hope You would like it, because i think it would add a lot of entertainment to this game.
So far using ship's space in other ways than placing more blocks (except hull and decorative ones) is a waste of this space. Hopefully the problem with hulls will be resolved with new HP mechanics, but still we would be left with redundant interiors of ships.
So the point of course is to make interiors useful! And the problem is: how? It's not that we are going to get more shields by not placing them or more dps with less weapon blocks.
But what if we actually did get better stats if we had interior?
Basically the idea is that NPC crew on bigger ships would useful. Not necessary, but handy and would result in boosting (more like not-nerfing) some stats of the ship.
But to have NPC crew, players would need to build an interior for them.
Of course how much presence of the crew would have an impact on ships stats and many other things would be customizable
And i'm using the word "station" as the place where one crew member would work (on a ship) not a space stations. Sorry if it will cause any misunderstandings.
Basic idea:
- once the turret's/ship's stats are greater than certain threshold, additional blocks have reduced stats
- this thresholds could be raised by placing station for NPCs
- each crewman needs 1 station to work
Extended idea:
- threshold are specific to each ship system and so are stations
- crewman need a place to sleep - 1 bed for each NPC
- crewman need other assigned rooms: mess, etc.
- ship's systems useful for astronauts: medic bay, engineering room, armory, etc.
- medic bay, to be actually useful, would need a change in dying mechanics - once critically injured there should be a possibility that we would get, with or without our crews help, to the medic bay, where we would get healed
so that would make a reason for space ambulances to exist
- medic bay, to be actually useful, would need a change in dying mechanics - once critically injured there should be a possibility that we would get, with or without our crews help, to the medic bay, where we would get healed
- with some AI coding magic we could see our crew hanging around the ship, in the mess, talking in corridors, sleeping, etc. and once there is an order "everyone to your battle stations" the crew would be running around to get to their stations
(i don't think it would be hard to implement with basic commands like "go there", "run", "execute certain animation")
If interested, please read my vision of this idea, with detailed explanation how, in my opinion, it should work
Drawbacks of this idea:
- current ships would get pretty nerfed but not to useless state
- yep, that's all i can think of
- entertainment from having dozens of crewmen living on your ship, doing their daily stuff and fighting for you
- more specialized ships (transporting soldiers, ambulances)
- building an interior wouldn't cause such disadvantage, and not building one would be still an option
- with nerfing the stats as the ship's size grows, building small 1-manned ships would be a normal situation, but capital ships, to use their full potential would need many crew.
- custom thresholds - some servers could use huge numbers, so the crew wouldn't be needed at all and other servers could use levels they like
So yeah, this is my suggestion, what i generally would like to see in game.
And here is how i imagine this system to work with more detailed description:
1) Needed mechanics:
2) Here i wanted to describe how this system would work, but i think i explained it above...
basically we:
- decorative blocks with the ability of making them usable (with some animations)
- they don't have to be pre-made blocks, i'd love to have the ability of creating custom decorative blocks as it's suggested here
- once decorative block is placed, it would be possible to assign it as a usable block
- three main types of usable blocks with animations: beds, chairs, stations
- beds would be necessary to assign NPC as a crew to specific ship; each NPC would use 1 bed, we could have only as many crew-members as many beds there are on ship
- if we assign crew to the turret, the turret don't need to have a bed, but the mother-ship does need
- connecting systems to specific stations could be done by connecting one block of specific system to, already made usable, decorative block, i.e. connecting thruster block to decorative block make the second one a station for thrust system
- formula for calculating the need of crew and mechanics for nerfing/buffing the stats
- customizable server-wide thresholds of stats, which when exceeded, lower the influence of the rest of the systems blocks
- each ship's system calculated separately
- it would be possible to connect usable station block to the ship's core, it would cause a higher thresholds for each stat on the ship, what could be useful only for smaller ships, because dividing stations for each system would give better results
- once specific stat of ship reach some level, additional blocks add less and less then they normally would
- to reach higher levels of values without this drawback, ships would need to have manned stations (unmanned don't count)
- this also applies to turrets
- turrets wouldn't have the need to be manned, but only small ones wouldn't have any drawbacks in stats
bigger AI operated turrets would still be operational but with i.e. 50% efficiency - bigger turrets could have 1-2 crew with stations connected to the core
- the best output for massive turrets with as few stations could be achieved by dividing crew to different systems
- so far going into the turret's core from the interior of the ship (without using arrows while flying a ship) is impossible, so it would be great to have system which i suggested here before about building turrets and docking modules which would be a part of the ship (to a certain point)
- turrets wouldn't have the need to be manned, but only small ones wouldn't have any drawbacks in stats
- to have efficient drones, it would rather be small or have an NPC on it (so i guess it wouldn't be a drone anymore)
- it can also be used for stations for things like energy generation or factory efficiency
- customizable server-wide thresholds of stats, which when exceeded, lower the influence of the rest of the systems blocks
- basic AI actions like gathering in groups to talk to each other or going to mess to sit down and eat and maybe even expanded system of giving orders to the whole ship's crew like "escape!" or "defend the ship from invaders!"
(not necessary but it would greatly add the immersion of living ship)
- healing, and more mechanics for astronaut mode (more guns, repair beams, etc.)
(also not necessary but helpful)
2) Here i wanted to describe how this system would work, but i think i explained it above...
basically we:
- build a ship
- if it's big, we make crew-living sections on our ship
- we assign the crew to that ship and they automatically assign themselves to the beds
- then we make stations/workplaces for the crew and connect them to specific systems
- the crew automatically get into free stations but it could be adjusted by the player
- and we fly around happy that we are captains of ship with dozens of crew-members
If i made some mistakes or haven't made my idea clear enough - i'm sorry but this was a long text to write
Hope You would like it, because i think it would add a lot of entertainment to this game.