We have spent quite some time, thinking about possible chamber effects, or effects that would be useful to apply on a sector/system level. Some of these are already in our current dev build tree but most only exist on paper so far.
Past suggestions on StarmadeDock have shown that there are plenty of unique and fun ideas posted regularly and we believe you can help us by cooking up some more chamber related effects.
If you have any ideas, or know previously made suggestions that would work well as a reactor chamber, leave that here in this thread. The only thing we ask is that you also provide a short description of what the said effect would do.
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Example:
In case you are unfamiliar with the upcoming power update and the reactor chambers, read this thread
Past suggestions on StarmadeDock have shown that there are plenty of unique and fun ideas posted regularly and we believe you can help us by cooking up some more chamber related effects.
If you have any ideas, or know previously made suggestions that would work well as a reactor chamber, leave that here in this thread. The only thing we ask is that you also provide a short description of what the said effect would do.
---
Example:
- Multi charge jump drive chamber
- Makes a jump discharge less than 100%, allowing multiple jumps from a single charge.
- Variable to modify: jump charge consumption
- May need extra modifiers to balance it,
- NOTES: Similar method could potentially be used for other in-built systems such as scanners/stealth drive
In case you are unfamiliar with the upcoming power update and the reactor chambers, read this thread