Lancake
Here are my ideas on making chambers that will help allow AI and bases to defend without a player nearby. I am making these suggestions because right now it is far too easy to destroy enemy bases and ships when no player is around. Right now players can do the following to bases:
1. either use cloaked warhead ships to break off turrets and then torch the faction block or just destroy the base/ai ship.
2. Move just within max missile range from a base, let off a giant volley of missiles, then move out of range, so the base cannot return fire. Rinse cycle, repeat, till base is dead.
- Stable Scanner
- Makes attached scanners on a base or ship auto-scan at set intervals while the entity is remaining still.
- Stable Weapons
- Can be upgraded to increase the range and speed of weapons systems when the weapons are fired from an entity that is NOT moving. (If this is too complicated, then make this a BASE-ONLY upgrade)
- Variable to modify: missile/cannon/beam range and speed
- Impact Shielding
- Makes shielded areas immune to warhead damage with a cost of extra energy cost to regen
- Variable to modify: shield energy consumption
- NOTES: Implementing this could also potentially result in an extra value for blocks that gives them permanent warhead immunity, such as a variant of armor that is more costly to build. These blocks then might be preferred for SHIPS that are left to defend sectors.
Well,that's all I have for now. I feel these additions would be extremely important step in the direction of removing homebase protection and instead relying on actual base defense. It would also be necessary to allow players to feel more comfortable actually defending points of interest in the galaxy.