If dev team members are reading... Nothing important, just thought I'd leave this somewhere.
I don't know if such stuff is worth bug-reporting, or if these were brought up already, but anyways... A few minor issues/dissatisfactions:
- When you try to reposition items on the build mode hotbar they disappear.
- The new freedoms of shooting on-board weapons and turrets in detached camera mode are wonderful, but certain movement control possibilities were lost. Could we perhaps have a third camera mode option that works in the same way that detached mode used to work?
- There is no difference between the "cooldown" (reloading) and the "top-off" (inactive) power consumption of weapons - or is this meant to be so?
- A large amount of text clutter comes with this update - large enough to hinder the re-learning process, and will probably bring about even more frustration for some people:
Redundant repetitons of certain infos
(eg. in chamber function descriptions, stabilization efficiency, the "Reactor" word)
Display of infos irrelevant to gameplay
(eg. in chamber function descriptions, reactor ID string, the "Stabilization 0.0m/0.0m" line)
Ambiguity, inconsistency and redundancy in the naming of certain features and values
(eg. "Reactor Power Size" instead of "Reactor Size", or "Power" instead of "Current Pw. Amount")
A few inconsistencies in certain numerical values
(eg. shield recharge value when pointing on a block vs. in structure info panel)