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- Aug 14, 2017
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25+N^0.3*5 where N is the number of recharge blocks in a group.Also how big is the shield radius?
For 1000 blocks that would be 64.7 meters.
25+N^0.3*5 where N is the number of recharge blocks in a group.Also how big is the shield radius?
Not sure about biggest, there is some good stuff, but it's certainly up there.I keep thinking that's that Power Update is the biggest mistake of the Video Game History !
You could put mass enhancers for the barrels to move, and thrusters for your mothership to use and to help you dock the turrets.
Ideally they would implement a system that lets us link weapons in the base to the barrels.
no, that honor belongs to the New game experience for Star Wars Galaxies. seriously, screw SOE.I keep thinking that Power Update is the biggest mistake of the Video Game History !
cough No Man's Sky on release coughI keep thinking that Power Update is the biggest mistake of the Video Game History !
I think the Biggest Mistake in Video Game History, has the last SW Battlefront II scandal contending. It cost EA 2 billion US dollars in stock value, sales tanked, and they are stuck with a $60 game they can't monetize other than the base price despite having the entire business plan revolve around additional monetization. And the collective uproar of gamers ans Star Wars fans may even cost them the SW license as Disney doesn't like when the reputation of one of their franchises is hurt.cough No Man's Sky on release cough
Welp, to be completely honest? Its because people abused docked entities to game breaking levels.Thats what i wanted to point out, its basically nothing you can put in there.
removing docked entity effects from going uphill in the dock chain would have been enough (almost, there's circular docking to be fixed too, but still)Welp, to be completely honest? Its because people abused docked entities to game breaking levels.
Well, they couldn't go downhill because of docked reactors. They couldn't go uphill because people just docked reactors and then docked turrets directly to those reactors instead of the main ship. They couldn't have their own shields because people covered ships in shield turrets that caused hell on servers. There were even people making entire HULLS docked to systems to prevent things like punch through from getting to their systems.removing docked entity effects from going uphill in the dock chain would have been enough (almost, there's circular docking to be fixed too, but still)
If its an upgrade of the existing thing, like level 1-2-3, then you just have to hit the upgrade button. If its a completely different thing that has something else as a pre-req, you need to build the chambers to reflect that. As in, have your base chamber for the base ability, then build a new chamber coming off of it that you can then specify as the secondary effect chamber.anyone knows how to level up trees that branch after the first level? like the armor chamber - I can specify the effect first level but can't level up, it's always grayed out
To stop punch? Punch is made to break through hulls and armor bars, a docked hull doesn't stop it.There were even people making entire HULLS docked to systems to prevent things like punch through from getting to their systems.
Should have said piercing, sorry.To stop punch? Punch is made to break through hulls and armor bars, a docked hull doesn't stop it.
The ship core has, or should have, some RHP. However, this might mean that we're back to coring for turrets...THERE MUST BE A WAY TO OVERHEAT AND REMOVE ENTITIES THAT DO NOT HAVE A SINGLE REACTOR BLOCK ON THEM (turrets for example) if you don't want servers to clutter up with loose entities until the point of crash.
Reason is simple - because game systems were designed in such a way that it was beneficial to do so.Well, they couldn't go downhill because of docked reactors. They couldn't go uphill because people just docked reactors and then docked turrets directly to those reactors instead of the main ship. They couldn't have their own shields because people covered ships in shield turrets that caused hell on servers. There were even people making entire HULLS docked to systems to prevent things like punch through from getting to their systems.
Get creative with fleet mechanics!I have an evil urge to try and make a non-docked shield / armor that is kept at a ship by clamps, that just hug it tightly. Sadly it probably will come out on the first sector change or even sooner.
For that you need better AI and fleet controls. As long as I can evade AI ships that have larger TWR than my own ship it won't work. Because there are no reasons to engage them at their best. Running from them is much more reasonable, especially since they spread around and you can kill them in smaller groups.Get creative with fleet mechanics!
Which will come in time.For that you need better AI and fleet controls.
Oh sure, yeah, that works, lets just have the game be unplayable for months between updates, who needs fun anyway?Which will come in time.
The game is not unplayable, stop exaggerating.Oh sure, yeah, that works, lets just have the game be unplayable for months between updates, who needs fun anyway?