There is no doubt that A new power system is needed, but how do we go about it. well here is my idea
The Idea!
Keep the old power system for fighters/small to medium ships, But use new better more efficient power blocks for bigger ships.
How?
we use the current power blocks but bring the soft cap down to around 500,000-750,000(devs can balance this better). if you want more power you have to use a different block,
Block Ideas!(feel free to add more)
with soft cap ideas
Anti Matter Reactor
-excellent for fighters and small ships where there is not alot of room.
-has a low soft cap encouraging players to upgrade to a better power system
without soft cap ideas
Solar Panels(yes I know this has been suggested before):
-excellent for space stations close to the center of a system.
-excellent for solar sailer type ships.
-not good for void systems or sectors far from the sun
requires 1 block
power generated greatly varies based on the location of the nearest star. (sectors next to star burn sector generates 1000 e/sec (devs can balance this), power drops 50 e/sec every 1 sector further from the burn zone, void systems generate 10 e/sec() also gives off an extra 500 bringing the total to 1500 e/sec when on a ship or station inside a star, (i think if a remember the devs confirmed that there would be some sort of shield block for the sun added at some point) )
Combustion Reactor,
-excellent for mining ships and smaller ships requiring more power.
-not good for big ships like battleships or titans
gives off 250e/sec
-requires 6 blocks: combustion control block, combustion reactor, gas collector, gas refiner, tank access block, tank block
-generates power by collecting nebula gas(when the devs add nebulas)
the collector collects the gas and stores it in a tank, the tanks are like the cargo system the tank access block is like a storage block, the tank like the cargo, the refiner is a factory block (placed on stations and enhanced by the factory enhancers) it turns collected gas from unrefined to refined which can then be place in another set of tanks(on a ship) that is linked to the the control block, the control block is like a cannon computer and is hooked up to the reactors.
Bio Reactor
-good for planets/station with fauna/flora.
-not good for deep space missions.
-gives off 500e/sec
4 blocks: bio reactor control block, bio reator, storage and cargo blocks.
place flora/dead fauna items in the bio reactor control block which has all the reactors linked to it, and watch the magic happen reactor control block can have space increased for longer flights by adding storage/cargo blocks.
Hydrogen Reactor
-good for stations in asteroid belts, or on ice planets.
-good for deep space.
-gives of 500e/sec(used as an alternative where fauna/flora is not readily available ie void systems)
-requires 4 blocks hydrogen reactor control block, hydrogen reactor, tank access block, tank block.
powered by water/ice, place the water/ice in the hydrogen reactor control block, which has reactors linked to it and watch the magic happen. can be expanded using tank access block and tank block
Nuclear reactor,
-excellent for every thing but very expensive
-gives off 2000e/sec
requires 2 blocks nuclear reactor control block, nuclear reactor
requires uranium, found in small amounts on planets.
place uranium in nuclear reactor control block which has nuclear reactors hooked up to it, and watch the magic happen,
will explode if nuclear reactor control block is destroyed.
Void Reactor
-placed on station only
-excellent in void systems.
not good in systems with a star
-gives off 2500 e/sec
requires 1 block Void reactor.
works like the current power block but gives off 2500 e/sec vs the currest 140 e/sec
for those worried about block id's this adds only 14 new blocks into the game with the addition of 6 new way to generate power.
tell me what you think or add more suggestions, in the comments
The Idea!
Keep the old power system for fighters/small to medium ships, But use new better more efficient power blocks for bigger ships.
How?
we use the current power blocks but bring the soft cap down to around 500,000-750,000(devs can balance this better). if you want more power you have to use a different block,
Block Ideas!(feel free to add more)
with soft cap ideas
Anti Matter Reactor
-excellent for fighters and small ships where there is not alot of room.
-has a low soft cap encouraging players to upgrade to a better power system
without soft cap ideas
Solar Panels(yes I know this has been suggested before):
-excellent for space stations close to the center of a system.
-excellent for solar sailer type ships.
-not good for void systems or sectors far from the sun
requires 1 block
power generated greatly varies based on the location of the nearest star. (sectors next to star burn sector generates 1000 e/sec (devs can balance this), power drops 50 e/sec every 1 sector further from the burn zone, void systems generate 10 e/sec() also gives off an extra 500 bringing the total to 1500 e/sec when on a ship or station inside a star, (i think if a remember the devs confirmed that there would be some sort of shield block for the sun added at some point) )
Combustion Reactor,
-excellent for mining ships and smaller ships requiring more power.
-not good for big ships like battleships or titans
gives off 250e/sec
-requires 6 blocks: combustion control block, combustion reactor, gas collector, gas refiner, tank access block, tank block
-generates power by collecting nebula gas(when the devs add nebulas)
the collector collects the gas and stores it in a tank, the tanks are like the cargo system the tank access block is like a storage block, the tank like the cargo, the refiner is a factory block (placed on stations and enhanced by the factory enhancers) it turns collected gas from unrefined to refined which can then be place in another set of tanks(on a ship) that is linked to the the control block, the control block is like a cannon computer and is hooked up to the reactors.
Bio Reactor
-good for planets/station with fauna/flora.
-not good for deep space missions.
-gives off 500e/sec
4 blocks: bio reactor control block, bio reator, storage and cargo blocks.
place flora/dead fauna items in the bio reactor control block which has all the reactors linked to it, and watch the magic happen reactor control block can have space increased for longer flights by adding storage/cargo blocks.
Hydrogen Reactor
-good for stations in asteroid belts, or on ice planets.
-good for deep space.
-gives of 500e/sec(used as an alternative where fauna/flora is not readily available ie void systems)
-requires 4 blocks hydrogen reactor control block, hydrogen reactor, tank access block, tank block.
powered by water/ice, place the water/ice in the hydrogen reactor control block, which has reactors linked to it and watch the magic happen. can be expanded using tank access block and tank block
Nuclear reactor,
-excellent for every thing but very expensive
-gives off 2000e/sec
requires 2 blocks nuclear reactor control block, nuclear reactor
requires uranium, found in small amounts on planets.
place uranium in nuclear reactor control block which has nuclear reactors hooked up to it, and watch the magic happen,
will explode if nuclear reactor control block is destroyed.
Void Reactor
-placed on station only
-excellent in void systems.
not good in systems with a star
-gives off 2500 e/sec
requires 1 block Void reactor.
works like the current power block but gives off 2500 e/sec vs the currest 140 e/sec
for those worried about block id's this adds only 14 new blocks into the game with the addition of 6 new way to generate power.
tell me what you think or add more suggestions, in the comments