Placement of shields, energy etc... Energy also have some build styles, that add some bonusesIm not sure what you people mean by good systems, could someone help clarify?
I appreciate the effort you took in putting it in a spoiler.
The L style is no better than the line style.You certainly sacrifice more energy for having lot of hull on a ship... more hull = need more thrusters = need more energy = need more space. There is the problem, that detailed ships often have very interesting shapes, but then, energy can't be build effenciently (no space for it right ? You can't build the "L style") and you need to think on where you are going to place the systems... that makes the beatufil ships complicated for making them work, and that means less effecient...
False Dichotomy (Dilemma) { Philosophy Index }There is no real balance between those two... you can decide, if you want more pretty ship, or more effective.... but there is no way of having it 50 50
Depends on the builder, and on what you mean by beautifulSo a builder HAS TO BUILD SOMETHING BEATUFIL or it is not worth it ?
I'm not going to let this stand without comment. Even putting aside concept builds for a moment, this is patently absurd. Your argument is the logical equivalent of saying that poets must be good painters, since both require creativity. If someone has a very clever idea of how to structure their weapons, and that is the reason they're building the ship, what is wrong with building their complex system into a simple shape? If they aren't interested in aesthetics, why shouldn't they build in gray? I know why I don't, but I don't belittle people if they do.The biggest difference is that a ship built by the sort of person who will content themselves with a doombrick is that the systems will be unimaginative, the array of tricks and improvements limited, if not nonexistent. The doombrick maker will put no thought or energy into their ship (And therefore come out with a doombrick), and so have no new ideas for ways to utilize weapon combos, no clue on how to use something to give their ship an edge.
The biggest difference is that a ship built by the sort of person who will content themselves with a doombrick is that the systems will be unimaginative, the array of tricks and improvements limited, if not nonexistent. The doombrick maker will put no thought or energy into their ship (And therefore come out with a doombrick), and so have no new ideas for ways to utilize weapon combos, no clue on how to use something to give their ship an edge.
I'd contend that Madman is right, by and large: any individual who has the gameplay knowledge/experience to build anything cunning or innovative, 9 times out of 10, is someone who also wants a ship that isn't a brick. The players that care/know enough to design effective ships also, as a rule (not an absolute one, naturally) desire ships that don't look horrendous.I'm not going to let this stand without comment. Even putting aside concept builds for a moment, this is patently absurd. Your argument is the logical equivalent of saying that poets must be good painters, since both require creativity. If someone has a very clever idea of how to structure their weapons, and that is the reason they're building the ship, what is wrong with building their complex system into a simple shape? If they aren't interested in aesthetics, why shouldn't they build in gray? I know why I don't, but I don't belittle people if they do.
To be clear, I don't think that effectiveness has to be compromised for beauty, but I do think the above quoted paragraph is at least as fallacious as anything the OP has said. Also, now I want to build a brick just to prove you wrong.
Well now, that's a pretty fun buzz word.completely optimized
You realise as has already been mentioned a cube is far from optimal. Even ignoring apperances you'd be far better off with a star-destroyer style wedge or a sphere.I am trying to build a ship that is almost completely optimized. It is a perfect cube (until the turrets are deployed )but i still try to make it look at least a little good and follow a theme (Still can't do interior right, what little i have). Besides turrets are the way to go if you want deadly. In the end its a game have fun with it, if you like building "DOOM CUBES" build them, if you like building pretty ships do that.