Hollow assumes the object is solid to begin with. There\'s a been a few ideas from people, the cornerstone of which is a better algorithm for determining the inside of a ship. If I do that, I should be able to make hollow smart enough to chip blocks that border others or the interior. That would help here.
Have you tried using the smooth tool? The ship is big enough that it looks pretty smooth already. I wonder if it would improve its lines to have it smoothed, or just blur them.
Oh! One funky idea would be for someone runing a server to change one of the planets to being the BSG. Kind of a like a derilict hulk in space. Maybe I should write a \"fossilize\" tool that converts hull to dirt.
Have you tried using the smooth tool? The ship is big enough that it looks pretty smooth already. I wonder if it would improve its lines to have it smoothed, or just blur them.
Oh! One funky idea would be for someone runing a server to change one of the planets to being the BSG. Kind of a like a derilict hulk in space. Maybe I should write a \"fossilize\" tool that converts hull to dirt.