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- Aug 23, 2016
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I was just rereading the NPC update news item and noticed some bits I skimmed over the first time.
They look boring at first but they could have very exciting implications. such as a working economy, which would also mean natural reasons to DO things (any things: trade, fight, expand, etc)
Here are the sections:
This sounds to me like the core of a real "live", functioning, self-perpetuating economy.
I'd love to hear from people who know what they're talking about when it comes to economics, people like MacThule.
Am I right? Will this kick-start actual economies on servers?
Why?/Why not?
If not, will admins altering resource and maintenance values in server configs make it so this can kick-start economies on servers?
Why?/Why not?
They look boring at first but they could have very exciting implications. such as a working economy, which would also mean natural reasons to DO things (any things: trade, fight, expand, etc)
Here are the sections:
I'm not an expert in economics (not even slightly), and it's possible also that I may even be misunderstanding what I'm reading, but it sounds like asteroids will no longer respawn and NPC maintenance will create a continuous "flow" of blocks/resources from creation to oblivion.Resources and Mining
Systems now have a resource richness. This amount is hidden at the moment but will actually be reflected by spawned asteroids in an upcoming universe revamp. The factions will use their contingent to mine resources from their territory. The amount of resources they can mine is limited and will reflect on what the player actually sees when they go there. For example, if a system is mined out, there will be no more asteroids spawning. The npcConfig can define a resource replenish value if needed.
Maintenance
To counteract the introduction of countless blocks into the universe and to have a simple controller for NPC factions in general, they will consume general maintenance blocks per turn according to their config. This allows for an effective way to steer the growth behavior of NPC factions without touching other areas such as trading and production.
This sounds to me like the core of a real "live", functioning, self-perpetuating economy.
I'd love to hear from people who know what they're talking about when it comes to economics, people like MacThule.
Am I right? Will this kick-start actual economies on servers?
Why?/Why not?
If not, will admins altering resource and maintenance values in server configs make it so this can kick-start economies on servers?
Why?/Why not?
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