- Joined
- Aug 10, 2013
- Messages
- 56
- Reaction score
- 6
Just something I noticed about something I've been working with. What I was making was an unfolding rotator-based wall. There's about 4 entities chain-docked. Over long periods of time, the "later" entities in the chain will lose collision, as well as my ability to select or interact with its blocks. Pain in the ass when trying to logic. I've also got a previous version of the entity that hasn't disappeared yet after I used /destroy_entity on it. It's also non-collidable.
Completely restarting the game app will fix the issue for a short time.
I'm thinking that this may be the result of my computer's memory or processor simply not being capable of keeping up with all the logic blocks on that plateform, but I was having no such trouble when working on my ship that is just out of the picture.
I increased the settings to the following when this issue began; didn't change the problem though:
Maximal Memory (MB): 9000
Initial Memory(MB): 5000
Early Generation Memory: 1500
opinions?
Completely restarting the game app will fix the issue for a short time.
I'm thinking that this may be the result of my computer's memory or processor simply not being capable of keeping up with all the logic blocks on that plateform, but I was having no such trouble when working on my ship that is just out of the picture.
I increased the settings to the following when this issue began; didn't change the problem though:
Maximal Memory (MB): 9000
Initial Memory(MB): 5000
Early Generation Memory: 1500
opinions?